29 lines
995 B
C#
29 lines
995 B
C#
// <copyright file="QuestMonsterKillRequirementState.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.DataModel.Entities;
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using MUnique.OpenMU.DataModel.Configuration.Quests;
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/// <summary>
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/// Keeps the progress of the <see cref="QuestDefinition.RequiredMonsterKills"/> of the currently active quest.
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/// </summary>
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public class QuestMonsterKillRequirementState
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{
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/// <summary>
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/// Gets or sets the requirement for which this state is kept.
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/// </summary>
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public virtual QuestMonsterKillRequirement? Requirement { get; set; }
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/// <summary>
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/// Gets or sets the monster kill count for this <see cref="Requirement"/>.
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/// </summary>
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public int KillCount { get; set; }
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/// <inheritdoc />
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public override string ToString()
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{
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return $"{this.KillCount}/{this.Requirement?.MinimumNumber} {this.Requirement?.Monster}";
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}
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} |