33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
// <copyright file="ChatMessageAllianceProcessor.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlayerActions.Chat;
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using System.ComponentModel;
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using MUnique.OpenMU.GameLogic.PlugIns;
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/// <summary>
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/// A chat message processor for alliance chat.
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/// </summary>
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public class ChatMessageAllianceProcessor : BannableChatMessageBaseProcessor
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{
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/// <inheritdoc />
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public override async ValueTask SubclassProcessMessageAsync(Player sender, (string Message, string PlayerName) content)
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{
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var eventArgs = new CancelEventArgs();
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sender.GameContext.PlugInManager.GetPlugInPoint<IChatMessageReceivedPlugIn>()?.ChatMessageReceived(sender, content.Message, eventArgs);
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if (eventArgs.Cancel)
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{
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return;
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}
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if (!(sender.GuildStatus != null && (sender.GameContext as IGameServerContext)?.EventPublisher is { } publisher))
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{
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return;
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}
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// TODO: Use DI to get the IEventPublisher
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await publisher.AllianceMessageAsync(sender.GuildStatus.GuildId, sender.SelectedCharacter!.Name, content.Message).ConfigureAwait(false);
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}
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} |