39 lines
1.3 KiB
Markdown
39 lines
1.3 KiB
Markdown
# C2 31 - StoreItemList (by server)
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## Is sent when
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The player opens a merchant npc or the vault. It's sent after the dialog was opened by another message.
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## Causes the following actions on the client side
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The client shows the items in the opened dialog.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
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| 1 | 2 | Short | | Packet header - length of the packet |
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| 3 | 1 | Byte | 0x31 | Packet header - packet type identifier |
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| 4 | 1 | ItemWindow | | Type |
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| 5 | 1 | Byte | | ItemCount |
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| 6 | StoredItem.Length * ItemCount | Array of StoredItem | | Items |
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### StoredItem Structure
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The structure for a stored item, e.g. in the inventory or vault.
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | | ItemSlot |
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| 1 | | Binary | | ItemData |
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### ItemWindow Enum
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Defines the kind of npc window which should be shown on the client.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | Normal | A normal window. |
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| 3 | ChaosMachine | A chaos machine window. |
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| 5 | ResurrectionFailed | A failed resurrection (of Dark Horse or Dark Raven) storage dialog. | |