Files
AdamuSw/src/Persistence/BasicModel/CastleSiegeConfiguration.Generated.cs
Acentech Dev 3aa9815b10 feat(castle-siege): adopt the upstream Castle Siege data model and persistence
Brings in the database layer of upstream OpenMU PRs #754 and #860 without
touching AdaMu's working Castle Siege gameplay. This is purely additive: the
existing 5-phase implementation still runs exactly as before.

What is included:

- DataModel: CastleSiegeState (the original Season 6 values 0-9, which are
  exactly what the game client's CASTLESIEGE_STATE enum expects),
  CastleSiegeJoinSide, and the zone/NPC/upgrade definition types.
- Entities: CastleSiegeData, CastleSiegeGuildRegistration, CastleSiegeNpcState.
  These identify a guild by its persistent Guid rather than by name.
- Generated persistence: 8 BasicModel + 8 EntityFramework model classes,
  CastleSiegeExtensions, and the regenerated ExtendedTypeContext,
  MapsterConfigurator and GameConfiguration partials.
- Migrations: 20260730194321_AddCastleSiege and
  20260801162427_ConfigureCastleSiegePersistence, plus the model snapshot.
- EntityDataContext gains the two DbSets and the five model registrations.
- EntityFrameworkContextBase only publishes configuration changes for entities
  in the configuration schema, so siege state writes are no longer broadcast as
  configuration changes.

AdaMu-specific adaptations:

- UpdateVersion.AddCastleSiegeData is 105, not upstream's 100. AdaMu already
  ships 95-104, and the applied-update bookkeeping is keyed on this value, so a
  collision would skip or re-run updates on live databases.
- CastleSiegeInitializer does not seed a weekly StateSchedule. Upstream drives
  the cycle from a fixed Saturday schedule; AdaMu drives it manually from
  CastleSiegeEventPlugIn and the AdminPanel, so the schedule is left empty and
  nothing reads it.

The seeded NPC definitions match AdaMu's existing hard-coded coordinates
exactly (6 gates, the two crown switches and the crown), and additionally
provide 4 guardian statues, 6 guardsmen and real gate/statue hit point tables
that the current implementation does not have yet.

Two pre-existing migrations were restyled by upstream (copyright header, using
placement, trailing comma). No functional change.

Verified: full server build succeeds with 0 errors.
2026-08-04 03:28:10 +03:00

343 lines
13 KiB
C#

// <copyright file="CastleSiegeConfiguration.Generated.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
//------------------------------------------------------------------------------
// <auto-generated>
// This source code was auto-generated by a roslyn code generator.
// </auto-generated>
//------------------------------------------------------------------------------
// ReSharper disable All
namespace MUnique.OpenMU.Persistence.BasicModel;
using MUnique.OpenMU.Persistence.Json;
/// <summary>
/// A plain implementation of <see cref="CastleSiegeConfiguration"/>.
/// </summary>
public partial class CastleSiegeConfiguration : MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration, IIdentifiable, IConvertibleTo<CastleSiegeConfiguration>
{
/// <summary>
/// Gets or sets the identifier of this instance.
/// </summary>
public Guid Id { get; set; }
/// <summary>
/// Gets the raw collection of <see cref="StateSchedule" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("stateSchedule")]
public ICollection<CastleSiegeStateScheduleEntry> RawStateSchedule { get; } = new List<CastleSiegeStateScheduleEntry>();
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override ICollection<MUnique.OpenMU.DataModel.Configuration.CastleSiegeStateScheduleEntry> StateSchedule
{
get => base.StateSchedule ??= new CollectionAdapter<MUnique.OpenMU.DataModel.Configuration.CastleSiegeStateScheduleEntry, CastleSiegeStateScheduleEntry>(this.RawStateSchedule);
protected set
{
this.StateSchedule.Clear();
foreach (var item in value)
{
this.StateSchedule.Add(item);
}
}
}
/// <summary>
/// Gets the raw collection of <see cref="NpcDefinitions" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("npcDefinitions")]
public ICollection<CastleSiegeNpcDefinition> RawNpcDefinitions { get; } = new List<CastleSiegeNpcDefinition>();
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override ICollection<MUnique.OpenMU.DataModel.Configuration.CastleSiegeNpcDefinition> NpcDefinitions
{
get => base.NpcDefinitions ??= new CollectionAdapter<MUnique.OpenMU.DataModel.Configuration.CastleSiegeNpcDefinition, CastleSiegeNpcDefinition>(this.RawNpcDefinitions);
protected set
{
this.NpcDefinitions.Clear();
foreach (var item in value)
{
this.NpcDefinitions.Add(item);
}
}
}
/// <summary>
/// Gets the raw collection of <see cref="GateDefenseUpgrades" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("gateDefenseUpgrades")]
public ICollection<CastleSiegeUpgradeDefinition> RawGateDefenseUpgrades { get; } = new List<CastleSiegeUpgradeDefinition>();
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override ICollection<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition> GateDefenseUpgrades
{
get => base.GateDefenseUpgrades ??= new CollectionAdapter<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition, CastleSiegeUpgradeDefinition>(this.RawGateDefenseUpgrades);
protected set
{
this.GateDefenseUpgrades.Clear();
foreach (var item in value)
{
this.GateDefenseUpgrades.Add(item);
}
}
}
/// <summary>
/// Gets the raw collection of <see cref="GateLifeUpgrades" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("gateLifeUpgrades")]
public ICollection<CastleSiegeUpgradeDefinition> RawGateLifeUpgrades { get; } = new List<CastleSiegeUpgradeDefinition>();
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override ICollection<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition> GateLifeUpgrades
{
get => base.GateLifeUpgrades ??= new CollectionAdapter<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition, CastleSiegeUpgradeDefinition>(this.RawGateLifeUpgrades);
protected set
{
this.GateLifeUpgrades.Clear();
foreach (var item in value)
{
this.GateLifeUpgrades.Add(item);
}
}
}
/// <summary>
/// Gets the raw collection of <see cref="StatueDefenseUpgrades" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("statueDefenseUpgrades")]
public ICollection<CastleSiegeUpgradeDefinition> RawStatueDefenseUpgrades { get; } = new List<CastleSiegeUpgradeDefinition>();
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override ICollection<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition> StatueDefenseUpgrades
{
get => base.StatueDefenseUpgrades ??= new CollectionAdapter<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition, CastleSiegeUpgradeDefinition>(this.RawStatueDefenseUpgrades);
protected set
{
this.StatueDefenseUpgrades.Clear();
foreach (var item in value)
{
this.StatueDefenseUpgrades.Add(item);
}
}
}
/// <summary>
/// Gets the raw collection of <see cref="StatueLifeUpgrades" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("statueLifeUpgrades")]
public ICollection<CastleSiegeUpgradeDefinition> RawStatueLifeUpgrades { get; } = new List<CastleSiegeUpgradeDefinition>();
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override ICollection<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition> StatueLifeUpgrades
{
get => base.StatueLifeUpgrades ??= new CollectionAdapter<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition, CastleSiegeUpgradeDefinition>(this.RawStatueLifeUpgrades);
protected set
{
this.StatueLifeUpgrades.Clear();
foreach (var item in value)
{
this.StatueLifeUpgrades.Add(item);
}
}
}
/// <summary>
/// Gets the raw collection of <see cref="StatueRegenUpgrades" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("statueRegenUpgrades")]
public ICollection<CastleSiegeUpgradeDefinition> RawStatueRegenUpgrades { get; } = new List<CastleSiegeUpgradeDefinition>();
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override ICollection<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition> StatueRegenUpgrades
{
get => base.StatueRegenUpgrades ??= new CollectionAdapter<MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition, CastleSiegeUpgradeDefinition>(this.RawStatueRegenUpgrades);
protected set
{
this.StatueRegenUpgrades.Clear();
foreach (var item in value)
{
this.StatueRegenUpgrades.Add(item);
}
}
}
/// <summary>
/// Gets the raw collection of <see cref="AttackMachineZones" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("attackMachineZones")]
public ICollection<CastleSiegeZoneDefinition> RawAttackMachineZones { get; } = new List<CastleSiegeZoneDefinition>();
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override ICollection<MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition> AttackMachineZones
{
get => base.AttackMachineZones ??= new CollectionAdapter<MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition, CastleSiegeZoneDefinition>(this.RawAttackMachineZones);
protected set
{
this.AttackMachineZones.Clear();
foreach (var item in value)
{
this.AttackMachineZones.Add(item);
}
}
}
/// <summary>
/// Gets the raw collection of <see cref="DefenseMachineZones" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("defenseMachineZones")]
public ICollection<CastleSiegeZoneDefinition> RawDefenseMachineZones { get; } = new List<CastleSiegeZoneDefinition>();
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override ICollection<MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition> DefenseMachineZones
{
get => base.DefenseMachineZones ??= new CollectionAdapter<MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition, CastleSiegeZoneDefinition>(this.RawDefenseMachineZones);
protected set
{
this.DefenseMachineZones.Clear();
foreach (var item in value)
{
this.DefenseMachineZones.Add(item);
}
}
}
/// <summary>
/// Gets the raw object of <see cref="CastleSiegeMapDefinition" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("castleSiegeMapDefinition")]
public GameMapDefinition RawCastleSiegeMapDefinition
{
get => base.CastleSiegeMapDefinition as GameMapDefinition;
set => base.CastleSiegeMapDefinition = value;
}
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override MUnique.OpenMU.DataModel.Configuration.GameMapDefinition CastleSiegeMapDefinition
{
get => base.CastleSiegeMapDefinition;
set => base.CastleSiegeMapDefinition = value;
}
/// <summary>
/// Gets the raw object of <see cref="LandOfTrialsMapDefinition" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("landOfTrialsMapDefinition")]
public GameMapDefinition RawLandOfTrialsMapDefinition
{
get => base.LandOfTrialsMapDefinition as GameMapDefinition;
set => base.LandOfTrialsMapDefinition = value;
}
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override MUnique.OpenMU.DataModel.Configuration.GameMapDefinition LandOfTrialsMapDefinition
{
get => base.LandOfTrialsMapDefinition;
set => base.LandOfTrialsMapDefinition = value;
}
/// <summary>
/// Gets the raw object of <see cref="RewardItemDefinition" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("rewardItemDefinition")]
public ItemDefinition RawRewardItemDefinition
{
get => base.RewardItemDefinition as ItemDefinition;
set => base.RewardItemDefinition = value;
}
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override MUnique.OpenMU.DataModel.Configuration.Items.ItemDefinition RewardItemDefinition
{
get => base.RewardItemDefinition;
set => base.RewardItemDefinition = value;
}
/// <summary>
/// Gets the raw object of <see cref="DefenseRespawnArea" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("defenseRespawnArea")]
public CastleSiegeZoneDefinition RawDefenseRespawnArea
{
get => base.DefenseRespawnArea as CastleSiegeZoneDefinition;
set => base.DefenseRespawnArea = value;
}
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition DefenseRespawnArea
{
get => base.DefenseRespawnArea;
set => base.DefenseRespawnArea = value;
}
/// <summary>
/// Gets the raw object of <see cref="AttackRespawnArea" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("attackRespawnArea")]
public CastleSiegeZoneDefinition RawAttackRespawnArea
{
get => base.AttackRespawnArea as CastleSiegeZoneDefinition;
set => base.AttackRespawnArea = value;
}
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition AttackRespawnArea
{
get => base.AttackRespawnArea;
set => base.AttackRespawnArea = value;
}
/// <inheritdoc />
public override MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration Clone(MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration)
{
var clone = new CastleSiegeConfiguration();
clone.AssignValuesOf(this, gameConfiguration);
return clone;
}
/// <inheritdoc />
public override void AssignValuesOf(MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration other, MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration)
{
base.AssignValuesOf(other, gameConfiguration);
this.Id = other.GetId();
}
/// <inheritdoc/>
public override bool Equals(object obj)
{
var baseObject = obj as IIdentifiable;
if (baseObject != null)
{
return baseObject.Id == this.Id;
}
return base.Equals(obj);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return this.Id.GetHashCode();
}
/// <inheritdoc/>
public CastleSiegeConfiguration Convert() => this;
}