Files
AdamuSw/tests/MUnique.OpenMU.Tests/Offline/BotProgressionTests.cs
sven-n d04cbecae3 Merge pull request #820 from nolt/feature-bots
(cherry picked from commit b10de0645a869485fbb5771a739abd06b5708c2d)
2026-07-23 11:38:08 +03:00

80 lines
3.1 KiB
C#

// <copyright file="BotProgressionTests.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Tests.Offline;
using MUnique.OpenMU.AttributeSystem;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Bots;
/// <summary>
/// Tests for <see cref="BotProgression"/>: the point split with capacities and the per-bot rolls.
/// </summary>
[TestFixture]
public class BotProgressionTests
{
/// <summary>
/// Tests that the split assigns all points proportionally when nothing is capped.
/// </summary>
[Test]
public void SplitPoints_AssignsAllPointsProportionally()
{
var weights = new[] { (Stats.BaseStrength, 60), (Stats.BaseAgility, 35), (Stats.BaseVitality, 5) };
var result = BotProgression.SplitPoints(1000, weights).ToDictionary(r => r.Stat, r => r.Amount);
Assert.That(result.Values.Sum(), Is.EqualTo(1000));
Assert.That(result[Stats.BaseAgility], Is.EqualTo(350));
Assert.That(result[Stats.BaseVitality], Is.EqualTo(50));
Assert.That(result[Stats.BaseStrength], Is.EqualTo(600));
}
/// <summary>
/// Tests that a capped stat drops out of the split and its share flows to the remaining stats.
/// </summary>
[Test]
public void SplitPoints_CappedStatOverflowsToOthers()
{
var weights = new[] { (Stats.BaseStrength, 60), (Stats.BaseAgility, 35), (Stats.BaseVitality, 5) };
long CapacityOf(AttributeDefinition stat) => stat == Stats.BaseVitality ? 10 : long.MaxValue;
var result = BotProgression.SplitPoints(1000, weights, CapacityOf).ToDictionary(r => r.Stat, r => r.Amount);
Assert.That(result[Stats.BaseVitality], Is.EqualTo(10));
Assert.That(result.Values.Sum(), Is.EqualTo(1000));
Assert.That(result[Stats.BaseStrength] + result[Stats.BaseAgility], Is.EqualTo(990));
}
/// <summary>
/// Tests that points stay unassigned when every stat is at its capacity, like for a maxed character.
/// </summary>
[Test]
public void SplitPoints_AllCapped_LeavesPointsUnassigned()
{
var weights = new[] { (Stats.BaseStrength, 60), (Stats.BaseAgility, 40) };
// Every stat is capped at the same value, so which one is asked for does not matter.
Func<AttributeDefinition, long> capacityOf = _ => 25;
var result = BotProgression.SplitPoints(1000, weights, capacityOf).ToDictionary(r => r.Stat, r => r.Amount);
Assert.That(result.Values.Sum(), Is.EqualTo(50));
Assert.That(result.Values, Is.All.EqualTo(25));
}
/// <summary>
/// Tests that the vitality target roll stays within 100..500 and is stable for the same name.
/// </summary>
[Test]
public void GetVitalityTarget_IsStableAndWithinRange()
{
foreach (var name in new[] { "Kaeoris", "Milynara", "Hallin", "Oriwen", "X" })
{
var target = BotProgression.GetVitalityTarget(name);
Assert.That(target, Is.InRange(100, 500), name);
Assert.That(BotProgression.GetVitalityTarget(name), Is.EqualTo(target), name);
}
}
}