27 lines
1.2 KiB
C#
27 lines
1.2 KiB
C#
// <copyright file="IItemMovingPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A plugin interface which is called when an item is about to be moved by the player.
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/// </summary>
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[Guid("B652F4DF-6BE9-430E-BD83-DD5FBB1228D2")]
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[PlugInPoint("Item moving", "Plugins which are called when an item is about to be moved by the player.")]
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public interface IItemMovingPlugIn
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{
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/// <summary>
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/// Is called when an item is about to be moved by the player.
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/// </summary>
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/// <param name="player">The player.</param>
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/// <param name="item">The item.</param>
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/// <param name="targetStorage">The target storage.</param>
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/// <param name="slot">The slot.</param>
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/// <param name="eventArgs">The <see cref="CancelEventArgs"/> instance containing the event data. The move can be cancelled by setting <see cref="CancelEventArgs.Cancel"/> to <c>true</c>.</param>
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void ItemMoving(Player player, Item item, Storages targetStorage, int slot, CancelEventArgs eventArgs);
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} |