Files
AdamuSw/src/GameLogic/DuelRoomManager.cs
2026-07-14 19:00:35 +03:00

93 lines
3.2 KiB
C#

// <copyright file="DuelRoomManager.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic;
using System.Threading;
using MUnique.OpenMU.GameLogic.Views.Duel;
using Nito.AsyncEx;
/// <summary>
/// A class that manages several instances of <see cref="DuelRoom"/>.
/// </summary>
public class DuelRoomManager
{
private readonly DuelConfiguration _configuration;
private readonly AsyncLock _lock = new AsyncLock();
private readonly DuelRoom?[] _duelRooms;
/// <summary>
/// Initializes a new instance of the <see cref="DuelRoomManager"/> class.
/// </summary>
/// <param name="configuration">The configuration.</param>
public DuelRoomManager(DuelConfiguration configuration)
{
this._configuration = configuration;
this._duelRooms = new DuelRoom?[this.MaxRoomCount];
}
/// <summary>
/// Gets the maximum <see cref="DuelRoom"/>s count.
/// </summary>
public int MaxRoomCount => this._configuration?.DuelAreas.Count ?? 0;
/// <summary>
/// Gets a <see cref="DuelRoom"/> for the two duelist players.
/// </summary>
/// <param name="player1">The first player.</param>
/// <param name="player2">The second player.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>A <see cref="ValueTask"/> with a free <see cref="DuelRoom"/>.</returns>
public async ValueTask<DuelRoom?> GetFreeDuelRoomAsync(Player player1, Player player2, CancellationToken cancellationToken = default)
{
using var l = await this._lock.LockAsync(cancellationToken);
for (int i = 0; i < this._duelRooms.Length; i++)
{
if (this._duelRooms[i] is null)
{
var area = this._configuration.DuelAreas.First(a => a.Index == i);
return this._duelRooms[i] = new DuelRoom(area, player1, player2);
}
}
return null;
}
/// <summary>
/// Discards a <see cref="DuelRoom"/>.
/// </summary>
/// <param name="duelRoom">The <see cref="DuelRoom"/>.</param>
/// <returns>A <see cref="ValueTask"/>.</returns>
public async ValueTask GiveBackDuelRoomAsync(DuelRoom duelRoom)
{
using var l = await this._lock.LockAsync();
this._duelRooms[duelRoom.Index] = null;
}
/// <summary>
/// Gets a <see cref="DuelRoom"/> by its index number.
/// </summary>
/// <param name="requestedDuelIndex">The index of the <see cref="DuelRoom"/>.</param>
/// <returns>A <see cref="DuelRoom"/>.</returns>
public DuelRoom? GetRoomByIndex(byte requestedDuelIndex)
{
if (this.MaxRoomCount <= requestedDuelIndex)
{
return null;
}
return this._duelRooms[requestedDuelIndex];
}
/// <summary>
/// Shows the <see cref="DuelRoom"/>s to a player.
/// </summary>
/// <param name="player">The player.</param>
/// <returns>A <see cref="ValueTask"/>.</returns>
public async ValueTask ShowRoomsAsync(Player player)
{
await player.InvokeViewPlugInAsync<IDuelStatusUpdatePlugIn>(p => p.UpdateStatusAsync(this._duelRooms)).ConfigureAwait(false);
}
}