Files
AdamuSw/src/GameLogic/PlugIns/ChatCommands/TraceChatCommandPlugIn.cs
2026-07-14 19:00:35 +03:00

50 lines
1.8 KiB
C#

// <copyright file="TraceChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// A chat command plugin which handles trace commands.
/// </summary>
[Guid("F22C989B-A2A1-4991-B6C2-658337CC19CE")]
[PlugIn]
[Display(Name = nameof(PlugInResources.TraceChatCommandPlugIn_Name), Description = nameof(PlugInResources.TraceChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
[ChatCommandHelp(Command, typeof(TraceChatCommandArgs), CharacterStatus.GameMaster)]
public class TraceChatCommandPlugIn : ChatCommandPlugInBase<TraceChatCommandArgs>
{
private const string Command = "/trace";
/// <inheritdoc />
public override string Key => Command;
/// <inheritdoc/>
public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc/>
protected override async ValueTask DoHandleCommandAsync(Player gameMaster, TraceChatCommandArgs arguments)
{
var player = await this.GetPlayerByCharacterNameAsync(gameMaster, arguments.CharacterName ?? string.Empty).ConfigureAwait(false);
var character = player?.SelectedCharacter;
if (character is null)
{
return;
}
var characterLocation = new ExitGate
{
Map = character.CurrentMap,
X1 = character.PositionX,
X2 = (byte)(character.PositionX + 2),
Y1 = character.PositionY,
Y2 = (byte)(character.PositionY + 2),
};
await gameMaster.WarpToAsync(characterLocation).ConfigureAwait(false);
}
}