- Bosses: 306/309/357/459 spawn once at (55,42)/(32,42)/(31,59)/(56,58) after 3 total statues broken.
- Guards/bosses spawn in a walkable BOX (retry) instead of a fixed point; several statue-guard
offsets landed on non-walkable terrain and silently failed, leaving statues unbreakable.
- Guard-alive gate uses the ACTUAL spawned count so a statue can always reach 0 -> breakable.
- HeykelSavasiStartPlugIn.OnStartedAsync force-disposes a lingering finished context so GM /starths
restarts the event immediately (no server restart).
- Statue-break + join messages translated to English.