47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
// <copyright file="FixCharStatsForceWavePlugIn095d.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization.Updates;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// This update fixes agility to defense multiplier (DW) and base energy (MG) stats.
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/// </summary>
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[PlugIn]
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[Display(Name = PlugInName, Description = PlugInDescription)]
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[Guid("14DFF317-B4E6-424A-A8D1-6D1D5195E970")]
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public class FixCharStatsForceWavePlugIn095D : FixCharStatsForceWavePlugInBase
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{
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/// <summary>
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/// The plug in name.
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/// </summary>
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internal new const string PlugInName = "Fix DW and MG Char Stats";
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/// <summary>
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/// The plug in description.
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/// </summary>
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internal new const string PlugInDescription = "This update fixes agility to defense multiplier (DW) and base energy (MG) stats.";
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/// <inheritdoc />
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public override string Name => PlugInName;
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/// <inheritdoc />
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public override string Description => PlugInDescription;
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/// <inheritdoc />
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public override string DataInitializationKey => Version095d.DataInitialization.Id;
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/// <inheritdoc />
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public override UpdateVersion Version => UpdateVersion.FixCharStatsForceWave095d;
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/// <inheritdoc />
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protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
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{
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await base.ApplyAsync(context, gameConfiguration).ConfigureAwait(false);
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this.UpdateMagicGladiatorClassesStats(gameConfiguration);
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}
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} |