Files
AdamuSw/src/Persistence/Initialization/Updates/FixCharStatsForceWavePlugIn095d.cs
2026-07-14 19:00:35 +03:00

47 lines
1.7 KiB
C#

// <copyright file="FixCharStatsForceWavePlugIn095d.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Persistence.Initialization.Updates;
using System.Runtime.InteropServices;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// This update fixes agility to defense multiplier (DW) and base energy (MG) stats.
/// </summary>
[PlugIn]
[Display(Name = PlugInName, Description = PlugInDescription)]
[Guid("14DFF317-B4E6-424A-A8D1-6D1D5195E970")]
public class FixCharStatsForceWavePlugIn095D : FixCharStatsForceWavePlugInBase
{
/// <summary>
/// The plug in name.
/// </summary>
internal new const string PlugInName = "Fix DW and MG Char Stats";
/// <summary>
/// The plug in description.
/// </summary>
internal new const string PlugInDescription = "This update fixes agility to defense multiplier (DW) and base energy (MG) stats.";
/// <inheritdoc />
public override string Name => PlugInName;
/// <inheritdoc />
public override string Description => PlugInDescription;
/// <inheritdoc />
public override string DataInitializationKey => Version095d.DataInitialization.Id;
/// <inheritdoc />
public override UpdateVersion Version => UpdateVersion.FixCharStatsForceWave095d;
/// <inheritdoc />
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
{
await base.ApplyAsync(context, gameConfiguration).ConfigureAwait(false);
this.UpdateMagicGladiatorClassesStats(gameConfiguration);
}
}