Adds HeykelSavasiContext runtime logic for Task 4.2: per-team statue break progress/winner tracking (extracted into a pure, testable StatueProgressState), OnDestructibleDied wiring against the base MiniGameContext's existing Destructible->Died auto-subscription, and SpawnStatueAsync which spawns the next statue (561) + 4 guards (580) via the map initializer using placeholder line-of-statues coordinates. OnGameStartAsync now spawns each team's first statue after the warp.
3.5 KiB
3.5 KiB