42 lines
1.8 KiB
Markdown
42 lines
1.8 KiB
Markdown
# C1 11 - ObjectHitExtended (by server)
|
|
|
|
## Is sent when
|
|
|
|
An object got hit in two cases: 1. When the own player is hit; 2. When the own player attacked some other object which got hit.
|
|
|
|
## Causes the following actions on the client side
|
|
|
|
The damage is shown at the object which received the hit.
|
|
|
|
## Structure
|
|
|
|
| Index | Length | Data Type | Value | Description |
|
|
|-------|--------|-----------|-------|-------------|
|
|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
|
|
| 1 | 1 | Byte | 16 | Packet header - length of the packet |
|
|
| 2 | 1 | Byte | 0x11 | Packet header - packet type identifier |
|
|
| 3 << 0 | 4 bit | DamageKind | | Kind |
|
|
| 3 << 4 | 1 bit | Boolean | | IsRageFighterStreakHit |
|
|
| 3 << 5 | 1 bit | Boolean | | IsRageFighterStreakFinalHit |
|
|
| 3 << 6 | 1 bit | Boolean | | IsDoubleDamage |
|
|
| 3 << 7 | 1 bit | Boolean | | IsTripleDamage |
|
|
| 4 | 2 | ShortLittleEndian | | ObjectId |
|
|
| 6 | 1 | Byte | | HealthStatus; Gets or sets the status of the remaining health in fractions of 1/250. |
|
|
| 7 | 1 | Byte | | ShieldStatus; Gets or sets the status of the remaining shield in fractions of 1/250. |
|
|
| 8 | 4 | IntegerLittleEndian | | HealthDamage |
|
|
| 12 | 4 | IntegerLittleEndian | | ShieldDamage |
|
|
|
|
### DamageKind Enum
|
|
|
|
Defines the kind of the damage.
|
|
|
|
| Value | Name | Description |
|
|
|-------|------|-------------|
|
|
| 0 | NormalRed | Red color, used by normal damage. |
|
|
| 1 | IgnoreDefenseCyan | Cyan color, usually used by ignore defense damage. |
|
|
| 2 | ExcellentLightGreen | Light green color, usually used by excellent damage. |
|
|
| 3 | CriticalBlue | Blue color, usually used by critical damage. |
|
|
| 4 | ReflectedLightPink | Light pink color, usually used by reflected damage. |
|
|
| 5 | PoisonDarkGreen | Dark green color, usually used by poison damage. |
|
|
| 6 | DarkPink | Dark pink color. |
|
|
| 7 | White | White color. | |