30 lines
1.2 KiB
Markdown
30 lines
1.2 KiB
Markdown
# C1 FC - HeykelSavasiTeamRoster (by server)
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## Is sent when
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Periodically (about once every one to two seconds) while the Heykel Savasi (Statue War) event is open for registration, in its pre-battle countdown, or being played.
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## Causes the following actions on the client side
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The client tints each listed nearby player red or blue according to its team.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xFC | Packet header - packet type identifier |
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| 3 | 1 | Byte | | Count; The number of player-team entries which follow. |
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| 4 | PlayerTeam.Length * Count | Array of PlayerTeam | | Players |
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### PlayerTeam Structure
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Maps a player's network id to its Heykel Savasi team.
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Length: 3 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 2 | ShortBigEndian | | PlayerId; The network id of the player (same id used in the viewport/appearance packets). |
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| 2 | 1 | Byte | | Team; 1 = red, 2 = blue. | |