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AdamuSw/docs/Packets/C1-A2-LegacyQuestStateSetRequest_by-client.md
2026-07-14 19:00:35 +03:00

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# C1 A2 - LegacyQuestStateSetRequest (by client)
## Is sent when
The player wants to change the state of a quest, e.g. to start or to finish a quest.
## Causes the following actions on the server side
Depending on the requested new state, a response is sent back.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | 5 | Packet header - length of the packet |
| 2 | 1 | Byte | 0xA2 | Packet header - packet type identifier |
| 3 | 1 | Byte | | QuestNumber |
| 4 | 1 | LegacyQuestState | | NewState |
### LegacyQuestState Enum
The quest state for the legacy quest system.
| Value | Name | Description |
|-------|------|-------------|
| 0 | Undefined | The state is undefined. This value is used when there is no quest defined for a specific index |
| 1 | Active | The quest is active and in progress. |
| 2 | Complete | The quest was completed. |
| 3 | Inactive | The quest is inactive, that means it isn't active and wasn't completed yet. |