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AdamuSw/src/Persistence/Initialization/CharacterClasses/CharacterClassNumber.cs
2026-07-14 19:00:35 +03:00

101 lines
1.8 KiB
C#

// <copyright file="CharacterClassNumber.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Persistence.Initialization.CharacterClasses;
/// <summary>
/// The default character class numbers.
/// </summary>
public enum CharacterClassNumber : byte
{
/// <summary>
/// The dark wizard.
/// </summary>
DarkWizard = 0,
/// <summary>
/// The soul master.
/// </summary>
SoulMaster = 2,
/// <summary>
/// The grand master.
/// </summary>
GrandMaster = 3,
/// <summary>
/// The dark knight.
/// </summary>
DarkKnight = 4,
/// <summary>
/// The blade knight.
/// </summary>
BladeKnight = 6,
/// <summary>
/// The blade master.
/// </summary>
BladeMaster = 7,
/// <summary>
/// The fairy elf.
/// </summary>
FairyElf = 8,
/// <summary>
/// The muse elf.
/// </summary>
MuseElf = 10,
/// <summary>
/// The high elf.
/// </summary>
HighElf = 11,
/// <summary>
/// The magic gladiator.
/// </summary>
MagicGladiator = 12,
/// <summary>
/// The duel master.
/// </summary>
DuelMaster = 13,
/// <summary>
/// The dark lord.
/// </summary>
DarkLord = 16,
/// <summary>
/// The lord emperor.
/// </summary>
LordEmperor = 17,
/// <summary>
/// The summoner.
/// </summary>
Summoner = 20,
/// <summary>
/// The bloody summoner.
/// </summary>
BloodySummoner = 22,
/// <summary>
/// The dimension master.
/// </summary>
DimensionMaster = 23,
/// <summary>
/// The rage fighter.
/// </summary>
RageFighter = 24,
/// <summary>
/// The fist master.
/// </summary>
FistMaster = 25,
}