57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
// <copyright file="MovementSpeedConstants.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization;
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/// <summary>
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/// Movement speed constants used by configuration initializers and update plugins.
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/// </summary>
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internal static class MovementSpeedConstants
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{
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/// <summary>
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/// Gets the minimum level to use running gear.
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/// </summary>
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internal const int RunningGearMinimumLevel = 5;
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/// <summary>
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/// Gets the movement speed of running gear.
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/// </summary>
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internal const float RunningGearMovementSpeed = 15f;
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/// <summary>
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/// Gets the default movement speed of wings.
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/// </summary>
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internal const float DefaultWingMovementSpeed = 15f;
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/// <summary>
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/// Gets the movement speed of fast wings.
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/// </summary>
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internal const float FastWingMovementSpeed = 16f;
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/// <summary>
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/// Gets the basic movement speed of mounts.
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/// </summary>
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internal const float BasicMountMovementSpeed = 15f;
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/// <summary>
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/// Gets the movement speed of horse or fenrir.
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/// </summary>
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internal const float HorseOrFenrirMovementSpeed = 17f;
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/// <summary>
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/// Gets the movement speed of upgraded fenrir.
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/// </summary>
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internal const float UpgradedFenrirMovementSpeed = 19f;
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/// <summary>
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/// Gets the movement speed factor when iced.
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/// </summary>
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internal const float IcedMovementSpeedFactor = 0.5f;
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/// <summary>
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/// Gets the movement speed factor when slowed by cold.
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/// </summary>
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internal const float ColdMovementSpeedFactor = 0.33f;
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}
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