35 lines
1.4 KiB
Markdown
35 lines
1.4 KiB
Markdown
# C1 91 - MiniGameOpeningState (by server)
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## Is sent when
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The player requests to get the current opening state of a mini game event, by clicking on an ticket item.
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## Causes the following actions on the client side
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The opening state of the event (remaining entering time, etc.) is shown at the client.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 7 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x91 | Packet header - packet type identifier |
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| 3 | 1 | MiniGameType | | GameType |
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| 4 | 1 | Byte | | RemainingEnteringTimeMinutes |
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| 5 | 1 | Byte | | UserCount |
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| 6 | 1 | Byte | | RemainingEnteringTimeMinutesLow; Just used for Chaos Castle. In this case, this field contains the lower byte of the remaining minutes. For other event types, this field is not used. |
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### MiniGameType Enum
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Defines the type of the mini game.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | Undefined | Undefined mini game type. |
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| 1 | DevilSquare | The devil square mini game. |
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| 2 | BloodCastle | The blood castle mini game. |
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| 3 | CursedTemple | The cursed temple mini game. |
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| 4 | ChaosCastle | The chaos castle mini game. |
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| 5 | IllusionTemple | The illusion temple mini game. |
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| 6 | Doppelganger | The doppelgänger mini game. | |