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AdamuSw/src/GameLogic/PlugIns/ChatCommands/CastleSiegeSetOwnerChatCommandPlugIn.cs
Acentech Dev 268d40acd1
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feat(CS-P1): GM chat commands (/csstatus /csstart /csphase /cssetowner /csreset)
2026-07-14 22:44:46 +03:00

45 lines
1.9 KiB
C#

// <copyright file="CastleSiegeSetOwnerChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.Interfaces;
using MUnique.OpenMU.PlugIns;
/// <summary>Sets the Castle Siege owner guild by name. GM only. Usage: /cssetowner GuildName (empty clears).</summary>
[Guid("A1B2C3D4-0004-4E5F-9A0B-CA5710000004")]
[PlugIn]
[Display(Name = "Castle Siege Set Owner", Description = "GM command: /cssetowner <guildName>")]
[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
public class CastleSiegeSetOwnerChatCommandPlugIn : IChatCommandPlugIn
{
private const string Command = "/cssetowner";
/// <inheritdoc />
public string Key => Command;
/// <inheritdoc/>
public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc />
public async ValueTask HandleCommandAsync(Player player, string command)
{
var parts = command.Split(' ', 2, StringSplitOptions.RemoveEmptyEntries);
var owner = parts.Length >= 2 ? parts[1].Trim() : null;
var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
if (context is null)
{
await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false);
return;
}
context.SetOwner(string.IsNullOrWhiteSpace(owner) ? null : owner);
await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync($"Castle Siege owner set to {owner ?? "(none)"}.", MessageType.BlueNormal)).ConfigureAwait(false);
}
}