34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
# C1 F3 08 - HeroStateChanged (by server)
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## Is sent when
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After a the hero state of an observed character changed.
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## Causes the following actions on the client side
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The color of the name of the character is changed accordingly and a message is shown.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 7 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x08 | Packet header - sub packet type identifier |
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| 4 | 2 | ShortBigEndian | | PlayerId |
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| 6 | 1 | CharacterHeroState | | NewState |
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### CharacterHeroState Enum
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Defines the hero state of a character.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | New | The character is new and has the highest state. |
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| 1 | Hero | The character is a hero. |
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| 2 | LightHero | The character is a hero, but the state is almost gone. |
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| 3 | Normal | The character is in a neutral state. |
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| 4 | PlayerKillWarning | The character killed another character, and has a kill warning. |
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| 5 | PlayerKiller1stStage | The character killed two characters, and has some restrictions. |
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| 6 | PlayerKiller2ndStage | The character killed more than two characters, and has hard restrictions. | |