44 lines
1.7 KiB
Markdown
44 lines
1.7 KiB
Markdown
# C2 65 - AssignCharacterToGuild (by server)
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## Is sent when
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The server wants to visibly assign a player to a guild, e.g. when two players met each other and one of them is a guild member.
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## Causes the following actions on the client side
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The players which belong to the guild are shown as guild players. If the game client doesn't met a player of this guild yet, it will send another request to get the guild information.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
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| 1 | 2 | Short | | Packet header - length of the packet |
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| 3 | 1 | Byte | 0x65 | Packet header - packet type identifier |
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| 4 | 1 | Byte | | PlayerCount |
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| 5 | GuildMemberRelation.Length * PlayerCount | Array of GuildMemberRelation | | Members |
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### GuildMemberRelation Structure
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Relation between a guild and a member.
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Length: 12 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 4 | IntegerLittleEndian | | GuildId |
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| 4 | 1 | GuildMemberRole | | Role |
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| 7 << 7 | 1 bit | Boolean | | IsPlayerAppearingNew |
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| 7 | 2 | ShortBigEndian | | PlayerId |
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### GuildMemberRole Enum
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Defines the role of a guild member.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | NormalMember | The member is a normal member without special rights. |
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| 32 | BattleMaster | The member is a battle master. |
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| 64 | AssistantMaster | The member is the assistant guild master. |
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| 128 | GuildMaster | The member is the guild master. |
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| 255 | Undefined | The character is not a member, therefore the role is undefined. | |