Files
AdamuSw/src/GameServer/RemoteView/Guild/GuildWarScoreUpdatePlugIn.cs
2026-07-14 19:00:35 +03:00

36 lines
1.5 KiB
C#

// <copyright file="GuildWarScoreUpdatePlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameServer.RemoteView.Guild;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Views.Guild;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// The default implementation of the <see cref="IGuildWarScoreUpdatePlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
[PlugIn]
[Display(Name = nameof(PlugInResources.GuildWarScoreUpdatePlugIn_Name), Description = nameof(PlugInResources.GuildWarScoreUpdatePlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("24E5E0C1-DAE7-4E34-810D-C622F8F9B70F")]
public class GuildWarScoreUpdatePlugIn : IGuildWarScoreUpdatePlugIn
{
private readonly RemotePlayer _player;
/// <summary>
/// Initializes a new instance of the <see cref="GuildWarScoreUpdatePlugIn"/> class.
/// </summary>
/// <param name="player">The player.</param>
public GuildWarScoreUpdatePlugIn(RemotePlayer player) => this._player = player;
/// <inheritdoc/>
public async ValueTask UpdateScoreAsync()
{
if (this._player.GuildWarContext is { } guildWarContext)
{
await this._player.Connection.SendGuildWarScoreUpdateAsync(guildWarContext.ThisScore, guildWarContext.EnemyScore).ConfigureAwait(false);
}
}
}