Files
AdamuSw/src/GameLogic/PlugIns/PeriodicTasks/IPeriodicMiniGameStartPlugIn.cs
2026-07-14 19:00:35 +03:00

35 lines
1.5 KiB
C#

// <copyright file="IPeriodicMiniGameStartPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.MiniGames;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// Interface for a mini game start plugin.
/// </summary>
[PlugInPoint("Periodic Mini Game Start Plugins", "Plugin Container for mini game start plugins, e.g. for chaos castle.")]
[Guid("D88FFCCF-5C57-49E0-8E05-1C75A95A9AF2")]
public interface IPeriodicMiniGameStartPlugIn : IStrategyPlugIn<MiniGameType>, IPeriodicTaskPlugIn
{
/// <summary>
/// Gets the duration until next start.
/// </summary>
/// <param name="gameContext">The game context.</param>
/// <param name="miniGameDefinition">The mini game definition.</param>
/// <returns>
/// The duration until next start.
/// </returns>
ValueTask<TimeSpan?> GetDurationUntilNextStartAsync(IGameContext gameContext, MiniGameDefinition miniGameDefinition);
/// <summary>
/// Gets the mini game context, if available.
/// </summary>
/// <param name="gameContext">The game context.</param>
/// <param name="miniGameDefinition">The mini game definition.</param>
/// <returns>The mini game context, if available.</returns>
ValueTask<MiniGameContext?> GetMiniGameContextAsync(IGameContext gameContext, MiniGameDefinition miniGameDefinition);
}