32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
# C1 1D - AreaSkillHit075 (by client)
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## Is sent when
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An area skill was performed and the client decided to hit one or more targets.
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## Causes the following actions on the server side
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The server is calculating the damage and applying it to the targets. The attacker gets a response back with the caused damage.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x1D | Packet header - packet type identifier |
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| 3 | 1 | Byte | | SkillIndex; The index of the skill in the skill list. |
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| 4 | 1 | Byte | | TargetX |
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| 5 | 1 | Byte | | TargetY |
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| 6 | 1 | Byte | | TargetCount; The number of targets which are hit. |
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| 7 | TargetData.Length * TargetCount | Array of TargetData | | Targets |
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### TargetData Structure
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Contains the data of the target
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Length: 2 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 2 | ShortBigEndian | | TargetId | |