28 lines
1.0 KiB
Markdown
28 lines
1.0 KiB
Markdown
# C1 F3 04 - RespawnAfterDeathExtended (by server)
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## Is sent when
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The character respawned after death.
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## Causes the following actions on the client side
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The character respawns with the specified attributes at the specified map.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 36 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x04 | Packet header - sub packet type identifier |
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| 4 | 1 | Byte | | PositionX |
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| 5 | 1 | Byte | | PositionY |
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| 6 | 1 | Byte | | MapNumber |
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| 7 | 1 | Byte | | Direction |
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| 8 | 4 | IntegerLittleEndian | | CurrentHealth |
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| 12 | 4 | IntegerLittleEndian | | CurrentMana |
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| 16 | 4 | IntegerLittleEndian | | CurrentShield |
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| 20 | 4 | IntegerLittleEndian | | CurrentAbility |
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| 24 | 8 | LongLittleEndian | | Experience |
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| 32 | 4 | IntegerLittleEndian | | Money | |