34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
# C3 3F 01 - PlayerShopSetItemPriceResponse (by server)
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## Is sent when
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The player requested to set a price for an item of the players shop.
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## Causes the following actions on the client side
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The item gets a price on the user interface.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 6 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x3F | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier |
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| 5 | 1 | Byte | | InventorySlot |
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| 4 | 1 | ItemPriceSetResult | | Result |
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### ItemPriceSetResult Enum
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Describes the possible results of setting an item price in a player shop.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | Failed | Failed, e.g. because the shop feature is deactivated |
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| 1 | Success | The price has been set successfully |
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| 2 | ItemSlotOutOfRange | Failed because the item slot was out of range |
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| 3 | ItemNotFound | Failed because the item could not be found |
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| 4 | PriceNegative | Failed because the price was negative |
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| 5 | ItemIsBlocked | Failed because the item is blocked |
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| 6 | CharacterLevelTooLow | Failed because the character level is too low (below level 6) | |