feat(hs): add Heykel Savasi event map skeleton (map 90)
Adds HeykelSavasiMap (BaseMapInitializer, Number=90/World91) as an empty terrain-only skeleton and registers it in GameMapsInitializer. Statue/guard monster definitions and spawns are added by later Heykel Savasi tasks. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -105,6 +105,7 @@ public class GameMapsInitializer : GameMapsInitializerBase
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yield return typeof(Debenter);
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yield return typeof(Uruk);
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yield return typeof(Ferea);
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yield return typeof(HeykelSavasiMap);
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}
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}
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}
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@@ -0,0 +1,66 @@
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// <copyright file="HeykelSavasiMap.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization.VersionSeasonSix.Maps;
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/// <summary>
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/// The initialization for the Heykel Savasi event map.
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/// Statue/guard monster definitions and NPC/monster spawns are added by later
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/// Heykel Savasi tasks; for now this is an empty terrain-only skeleton.
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/// </summary>
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/// <remarks>
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/// The MU client loads world folder <c>World{Number + 1}</c>, so server map
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/// Number 90 corresponds to client World91.
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/// </remarks>
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internal class HeykelSavasiMap : BaseMapInitializer
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{
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/// <summary>
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/// The Number of the Map.
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/// </summary>
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internal const byte Number = 90;
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/// <summary>
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/// The Name of the Map.
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/// </summary>
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internal const string Name = "Heykel Savasi";
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/// <summary>
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/// Initializes a new instance of the <see cref="HeykelSavasiMap"/> class.
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/// </summary>
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/// <param name="context">The context.</param>
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/// <param name="gameConfiguration">The game configuration.</param>
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public HeykelSavasiMap(IContext context, GameConfiguration gameConfiguration)
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: base(context, gameConfiguration)
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{
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}
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/// <inheritdoc/>
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protected override byte MapNumber => Number;
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/// <inheritdoc/>
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protected override string MapName => Name;
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/// <inheritdoc/>
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protected override byte SafezoneMapNumber => Lorencia.Number;
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/// <inheritdoc/>
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protected override IEnumerable<MonsterSpawnArea> CreateNpcSpawns()
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{
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// Event NPCs are added by later Heykel Savasi tasks.
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yield break;
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}
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/// <inheritdoc/>
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protected override IEnumerable<MonsterSpawnArea> CreateMonsterSpawns()
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{
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// Statue/guard monster spawns are added by later Heykel Savasi tasks.
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yield break;
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}
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/// <inheritdoc/>
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protected override void CreateMonsters()
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{
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// Statue/guard MonsterDefinitions are added by later Heykel Savasi tasks.
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}
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}
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