Files
AdamuSw/src/GameLogic/Properties/PlugInResources.Designer.cs
2026-07-14 19:00:35 +03:00

3369 lines
140 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MUnique.OpenMU.GameLogic.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class PlugInResources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal PlugInResources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MUnique.OpenMU.GameLogic.Properties.PlugInResources", typeof(PlugInResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified amount of agility points to the character..
/// </summary>
public static string AddAgilityStatChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("AddAgilityStatChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add agility chat command.
/// </summary>
public static string AddAgilityStatChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("AddAgilityStatChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified amount of command points to the character..
/// </summary>
public static string AddCommandStatChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("AddCommandStatChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add command chat command.
/// </summary>
public static string AddCommandStatChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("AddCommandStatChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified amount of energy points to the character..
/// </summary>
public static string AddEnergyStatChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("AddEnergyStatChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add energy chat command.
/// </summary>
public static string AddEnergyStatChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("AddEnergyStatChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/add (ene|agi|vit|str|cmd) (amount)&apos;. Adds the specified amount of stat points to the specified attribute of the character..
/// </summary>
public static string AddStatChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("AddStatChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add Stat chat command.
/// </summary>
public static string AddStatChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("AddStatChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified amount of strength points to the character..
/// </summary>
public static string AddStrengthStatChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("AddStrengthStatChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add strength chat command.
/// </summary>
public static string AddStrengthStatChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("AddStrengthStatChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified amount of vitality points to the character..
/// </summary>
public static string AddVitalityStatChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("AddVitalityStatChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add vitality chat command.
/// </summary>
public static string AddVitalityStatChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("AddVitalityStatChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the alcohol consumption..
/// </summary>
public static string AlcoholConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("AlcoholConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Alcohol Consume Handler.
/// </summary>
public static string AlcoholConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("AlcoholConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the antidote consumption..
/// </summary>
public static string AntidoteConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("AntidoteConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Antidote Consume Handler.
/// </summary>
public static string AntidoteConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("AntidoteConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the apple consumption..
/// </summary>
public static string AppleConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("AppleConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apple Consume Handler.
/// </summary>
public static string AppleConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("AppleConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/banacc &lt;acc&gt;&apos;. Bans an account from the game..
/// </summary>
public static string BanAccChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("BanAccChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ban Account command.
/// </summary>
public static string BanAccChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("BanAccChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/banchar &lt;char&gt;&apos;. Bans the account of a character from the game..
/// </summary>
public static string BanCharChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("BanCharChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ban Character command.
/// </summary>
public static string BanCharChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("BanCharChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [{mapName}] Invasion!.
/// </summary>
public static string BaseInvasionPlugIn_DefaultStartMessage {
get {
return ResourceManager.GetString("BaseInvasionPlugIn_DefaultStartMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the jewel of bless consumption..
/// </summary>
public static string BlessJewelConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("BlessJewelConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bless Jewel Consume Handler.
/// </summary>
public static string BlessJewelConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("BlessJewelConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chain lightning skill of the summoner class. Additionally to the attacked target, it will hit up to two additional targets..
/// </summary>
public static string ChainLightningSkillPlugIn_Description {
get {
return ResourceManager.GetString("ChainLightningSkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chain Lightning Skill.
/// </summary>
public static string ChainLightningSkillPlugIn_Name {
get {
return ResourceManager.GetString("ChainLightningSkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/language &lt;isoCode&gt;&apos;. Changes the language of the account..
/// </summary>
public static string ChangeLanguageChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("ChangeLanguageChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change language command.
/// </summary>
public static string ChangeLanguageChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("ChangeLanguageChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/charinfo &lt;char&gt;&apos;. Returns information about the character back to the requester..
/// </summary>
public static string CharInfoChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("CharInfoChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Char Info command.
/// </summary>
public static string CharInfoChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("CharInfoChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/chatban &lt;characterName&gt; &lt;durationMinutes&gt;&apos;. Bans the account of a character from chatting for the specified minutes..
/// </summary>
public static string ChatBanCharChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("ChatBanCharChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chat Ban Character command.
/// </summary>
public static string ChatBanCharChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("ChatBanCharChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/chatunban &lt;characterName&gt;&apos;. Unbans the account of a character from chatting..
/// </summary>
public static string ChatUnbanCharChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("ChatUnbanCharChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chat Ban Character command.
/// </summary>
public static string ChatUnbanCharChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("ChatUnbanCharChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clears inventory. Usage: /clearinv (optional:character).
/// </summary>
public static string ClearInventoryChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("ClearInventoryChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear Inventory chat command.
/// </summary>
public static string ClearInventoryChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("ClearInventoryChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The message to show when the player needs to run the command again within 10 seconds to confirm the inventory clearing..
/// </summary>
public static string ClearInventoryConfiguration_ConfirmationMessage_Description {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_ConfirmationMessage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Confirmation Message.
/// </summary>
public static string ClearInventoryConfiguration_ConfirmationMessage_Name {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_ConfirmationMessage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The message to show when the inventory is cleared..
/// </summary>
public static string ClearInventoryConfiguration_InventoryClearedMessage_Description {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_InventoryClearedMessage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inventory Cleared Message.
/// </summary>
public static string ClearInventoryConfiguration_InventoryClearedMessage_Name {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_InventoryClearedMessage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The money cost to clear inventory (except GMs). Default: 0..
/// </summary>
public static string ClearInventoryConfiguration_MoneyCost_Description {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_MoneyCost_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Money Cost.
/// </summary>
public static string ClearInventoryConfiguration_MoneyCost_Name {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_MoneyCost_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The message to show when the player does not have enough money to run the command..
/// </summary>
public static string ClearInventoryConfiguration_NotEnoughMoneyMessage_Description {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_NotEnoughMoneyMessage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not Enough Money Message.
/// </summary>
public static string ClearInventoryConfiguration_NotEnoughMoneyMessage_Name {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_NotEnoughMoneyMessage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If true, the player will need to run the command again within 10 seconds to confirm the inventory clearing (excluding GM)..
/// </summary>
public static string ClearInventoryConfiguration_RequireConfirmation_Description {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_RequireConfirmation_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Require Confirmation.
/// </summary>
public static string ClearInventoryConfiguration_RequireConfirmation_Name {
get {
return ResourceManager.GetString("ClearInventoryConfiguration_RequireConfirmation_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/createmonster &lt;number&gt; &lt;intelligent&gt;&apos;. Creates a monster which can be remote controlled by the GM..
/// </summary>
public static string CreateMonsterChatCommand_Description {
get {
return ResourceManager.GetString("CreateMonsterChatCommand_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create monster chat command.
/// </summary>
public static string CreateMonsterChatCommand_Name {
get {
return ResourceManager.GetString("CreateMonsterChatCommand_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/disconnect &lt;char&gt;&apos;. Disconnects a player from the game server..
/// </summary>
public static string DisconnectChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("DisconnectChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disconnect chat command.
/// </summary>
public static string DisconnectChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("DisconnectChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the dragon roar skill of the rage fighter class. Additionally to the attacked target, it will hit up to seven additional targets..
/// </summary>
public static string DragonRoarSkillPlugIn_Description {
get {
return ResourceManager.GetString("DragonRoarSkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dragon Roar Skill.
/// </summary>
public static string DragonRoarSkillPlugIn_Name {
get {
return ResourceManager.GetString("DragonRoarSkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the drain life skill of the summoner class. Additionally to the attacked target, it regains life for damage dealt..
/// </summary>
public static string DrainLifeSkillPlugIn_Description {
get {
return ResourceManager.GetString("DrainLifeSkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Drain Life Skill.
/// </summary>
public static string DrainLifeSkillPlugIn_Name {
get {
return ResourceManager.GetString("DrainLifeSkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the earth shake skill of the dark horse. Pushes the targets away from the attacker..
/// </summary>
public static string EarthShakeSkillPlugIn_Description {
get {
return ResourceManager.GetString("EarthShakeSkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Earth shake skill.
/// </summary>
public static string EarthShakeSkillPlugIn_Name {
get {
return ResourceManager.GetString("EarthShakeSkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ends the duel when one of the duelists leaves the duel map. If a spectator leaves the duel map, it&apos;s removed from the spectator list, too..
/// </summary>
public static string EndDuelWhenLeavingDuelMapPlugIn_Description {
get {
return ResourceManager.GetString("EndDuelWhenLeavingDuelMapPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End Duel When Leaving Duel Map.
/// </summary>
public static string EndDuelWhenLeavingDuelMapPlugIn_Name {
get {
return ResourceManager.GetString("EndDuelWhenLeavingDuelMapPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the fire scream skill of the dark lord class. Based on a chance, it does an additional damage (explosion) to any targets in a radius which origin is the target itself..
/// </summary>
public static string FireScreamSkillPlugIn_Description {
get {
return ResourceManager.GetString("FireScreamSkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fire scream skill.
/// </summary>
public static string FireScreamSkillPlugIn_Name {
get {
return ResourceManager.GetString("FireScreamSkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the force skill of the dark lord..
/// </summary>
public static string ForceSkillAction_Description {
get {
return ResourceManager.GetString("ForceSkillAction_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ForceSkillAction.
/// </summary>
public static string ForceSkillAction_Name {
get {
return ResourceManager.GetString("ForceSkillAction_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the force wave strengthener skill of the dark lord..
/// </summary>
public static string ForceWaveStrengSkillAction_Description {
get {
return ResourceManager.GetString("ForceWaveStrengSkillAction_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ForceWaveStrengSkillAction.
/// </summary>
public static string ForceWaveStrengSkillAction_Name {
get {
return ResourceManager.GetString("ForceWaveStrengSkillAction_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the fruit consumption..
/// </summary>
public static string FruitConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("FruitConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fruit Consume Handler.
/// </summary>
public static string FruitConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("FruitConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handle Gatekeeper NPC Request.
/// </summary>
public static string GatekeeperNpcPlugin_Description {
get {
return ResourceManager.GetString("GatekeeperNpcPlugin_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GatekeeperNpcPlugin.
/// </summary>
public static string GatekeeperNpcPlugin_Name {
get {
return ResourceManager.GetString("GatekeeperNpcPlugin_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Gets level of a player. Usage: /getlevel (optional:character).
/// </summary>
public static string GetLevelChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GetLevelChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get level command.
/// </summary>
public static string GetLevelChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GetLevelChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Gets level up points of a player. Usage: /getleveluppoints (optional:character).
/// </summary>
public static string GetLevelUpPointsChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GetLevelUpPointsChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get level up points command.
/// </summary>
public static string GetLevelUpPointsChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GetLevelUpPointsChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Gets master level of a player. Usage: /getmasterlevel (optional:character).
/// </summary>
public static string GetMasterLevelChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GetMasterLevelChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get master level command.
/// </summary>
public static string GetMasterLevelChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GetMasterLevelChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Gets master level up points of a player. Usage: /getmasterleveluppoints (optional:character).
/// </summary>
public static string GetMasterLevelUpPointsChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GetMasterLevelUpPointsChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get master level up points command.
/// </summary>
public static string GetMasterLevelUpPointsChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GetMasterLevelUpPointsChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Gets money of a player. Usage: /getmoney (optional:character).
/// </summary>
public static string GetMoneyChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GetMoneyChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get money command.
/// </summary>
public static string GetMoneyChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GetMoneyChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Gets resets of a player. Usage: /getresets (optional:character).
/// </summary>
public static string GetResetsChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GetResetsChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get resets command.
/// </summary>
public static string GetResetsChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GetResetsChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get stat points. Usage: /get (ene|agi|vit|str|cmd) (optional:character).
/// </summary>
public static string GetStatChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GetStatChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Stat chat command.
/// </summary>
public static string GetStatChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GetStatChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handle Golden Invasion event.
/// </summary>
public static string GoldenInvasionPlugIn_Description {
get {
return ResourceManager.GetString("GoldenInvasionPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Golden Invasion.
/// </summary>
public static string GoldenInvasionPlugIn_Name {
get {
return ResourceManager.GetString("GoldenInvasionPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/battlesoccer &lt;guildname&gt;&apos;. Sends a request to the guild master of the requested guild..
/// </summary>
public static string GuildBattleSoccerChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GuildBattleSoccerChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Guild battle soccer chat command.
/// </summary>
public static string GuildBattleSoccerChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GuildBattleSoccerChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/guilddisconnect &lt;guild&gt;&apos;. Disconnect the guild members..
/// </summary>
public static string GuildDisconnectChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GuildDisconnectChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Guild disconnect chat command.
/// </summary>
public static string GuildDisconnectChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GuildDisconnectChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/guildmove &lt;guild&gt; &lt;map&gt; &lt;x?&gt; &lt;y?&gt;&apos;. Move the character from a guild to a specified map and coordinates..
/// </summary>
public static string GuildMoveChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GuildMoveChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Guild move chat command.
/// </summary>
public static string GuildMoveChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GuildMoveChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/war &lt;guild&gt;&apos;. Sends a request to the guild master of the requested guild..
/// </summary>
public static string GuildWarChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("GuildWarChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Guild war chat command.
/// </summary>
public static string GuildWarChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("GuildWarChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This plugin increases the score of the soccer result, if a kill occurred..
/// </summary>
public static string GuildWarKillScorePlugIn_Description {
get {
return ResourceManager.GetString("GuildWarKillScorePlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Guild soccer kill score.
/// </summary>
public static string GuildWarKillScorePlugIn_Name {
get {
return ResourceManager.GetString("GuildWarKillScorePlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Experience multiplier.
/// </summary>
public static string HappyHourConfiguration_ExperienceMultiplier_Name {
get {
return ResourceManager.GetString("HappyHourConfiguration_ExperienceMultiplier_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handle Happy Hour event.
/// </summary>
public static string HappyHourPlugIn_Description {
get {
return ResourceManager.GetString("HappyHourPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Happy Hour.
/// </summary>
public static string HappyHourPlugIn_Name {
get {
return ResourceManager.GetString("HappyHourPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the jewel of harmony consumption..
/// </summary>
public static string HarmonyJewelConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("HarmonyJewelConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Harmony Jewel Consume Handler.
/// </summary>
public static string HarmonyJewelConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("HarmonyJewelConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the /help &lt;command&gt; chat command. Shows information about the requested command..
/// </summary>
public static string HelpCommand_Description {
get {
return ResourceManager.GetString("HelpCommand_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Help command.
/// </summary>
public static string HelpCommand_Name {
get {
return ResourceManager.GetString("HelpCommand_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/hide&apos;. Hides the own player from others..
/// </summary>
public static string HideChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("HideChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide command.
/// </summary>
public static string HideChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("HideChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the higher refine stone consumption..
/// </summary>
public static string HigherRefineStoneConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("HigherRefineStoneConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Higher Refine Stone Consume Handler.
/// </summary>
public static string HigherRefineStoneConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("HigherRefineStoneConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/item &lt;group&gt; &lt;number&gt; &lt;lvl?&gt; &lt;exc?&gt; &lt;sk?&gt; &lt;lu?&gt; &lt;opt?&gt; &lt;anc?&gt; &lt;ancBonuslvl?&gt;&apos;. Drops a specific item next to the character..
/// </summary>
public static string ItemChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("ItemChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Item chat command.
/// </summary>
public static string ItemChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("ItemChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the large complex potion consumption..
/// </summary>
public static string LargeComplexPotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("LargeComplexPotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Large Complex Potion Consume Handler.
/// </summary>
public static string LargeComplexPotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("LargeComplexPotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the large health potion consumption..
/// </summary>
public static string LargeHealthPotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("LargeHealthPotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Large Health Potion Consume Handler.
/// </summary>
public static string LargeHealthPotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("LargeHealthPotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the large mana potion consumption..
/// </summary>
public static string LargeManaPotionConsumeHandler_Description {
get {
return ResourceManager.GetString("LargeManaPotionConsumeHandler_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to LargeManaPotionConsumeHandler.
/// </summary>
public static string LargeManaPotionConsumeHandler_Name {
get {
return ResourceManager.GetString("LargeManaPotionConsumeHandler_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the large shield potion consumption..
/// </summary>
public static string LargeShieldPotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("LargeShieldPotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Large Shield Potion Consume Handler.
/// </summary>
public static string LargeShieldPotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("LargeShieldPotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the consumption of items which add skills (e.g. scrolls, orbs)..
/// </summary>
public static string LearnablesConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("LearnablesConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Learnables Consume Handler.
/// </summary>
public static string LearnablesConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("LearnablesConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the jewel of life consumption..
/// </summary>
public static string LifeJewelConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("LifeJewelConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Life Jewel Consume Handler.
/// </summary>
public static string LifeJewelConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("LifeJewelConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lists all the commands..
/// </summary>
public static string ListCommand_Description {
get {
return ResourceManager.GetString("ListCommand_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to List command.
/// </summary>
public static string ListCommand_Name {
get {
return ResourceManager.GetString("ListCommand_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the lower refine stone consumption..
/// </summary>
public static string LowerRefineStoneConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("LowerRefineStoneConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lower Refine Stone Consume Handler.
/// </summary>
public static string LowerRefineStoneConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("LowerRefineStoneConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the medium complex potion consumption..
/// </summary>
public static string MediumComplexPotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("MediumComplexPotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Medium Complex Potion Consume Handler.
/// </summary>
public static string MediumComplexPotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("MediumComplexPotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the medium health potion consumption..
/// </summary>
public static string MediumHealthPotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("MediumHealthPotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Medium Health Potion Consume Handler.
/// </summary>
public static string MediumHealthPotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("MediumHealthPotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the medium mana potion consumption..
/// </summary>
public static string MediumManaPotionConsumeHandler_Description {
get {
return ResourceManager.GetString("MediumManaPotionConsumeHandler_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MediumManaPotionConsumeHandler.
/// </summary>
public static string MediumManaPotionConsumeHandler_Name {
get {
return ResourceManager.GetString("MediumManaPotionConsumeHandler_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the medium shield potion consumption..
/// </summary>
public static string MediumShieldPotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("MediumShieldPotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Medium Shield Potion Consume Handler.
/// </summary>
public static string MediumShieldPotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("MediumShieldPotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Entrance closed message.
/// </summary>
public static string MiniGameStartConfiguration_EntranceClosedMessage_Name {
get {
return ResourceManager.GetString("MiniGameStartConfiguration_EntranceClosedMessage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Entrance opened message.
/// </summary>
public static string MiniGameStartConfiguration_EntranceOpenedMessage_Name {
get {
return ResourceManager.GetString("MiniGameStartConfiguration_EntranceOpenedMessage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/move &lt;target&gt; &lt;mapIdOrName?&gt; &lt;x?&gt; &lt;y?&gt;&apos;. Moves the character to the specified destination..
/// </summary>
public static string MoveChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("MoveChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move chat command.
/// </summary>
public static string MoveChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("MoveChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/movemonster &lt;id&gt; &lt;x&gt; &lt;y&gt;&apos;. Moves a previously created monster which can be remote controlled by the GM..
/// </summary>
public static string MoveMonsterChatCommand_Description {
get {
return ResourceManager.GetString("MoveMonsterChatCommand_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move remote monster chat command.
/// </summary>
public static string MoveMonsterChatCommand_Name {
get {
return ResourceManager.GetString("MoveMonsterChatCommand_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This value is applied per pay interval and multiplied with the total character level..
/// </summary>
public static string MuHelperConfiguration_CostPerStage_Description {
get {
return ResourceManager.GetString("MuHelperConfiguration_CostPerStage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cost per stage.
/// </summary>
public static string MuHelperConfiguration_CostPerStage_Name {
get {
return ResourceManager.GetString("MuHelperConfiguration_CostPerStage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maximum character level.
/// </summary>
public static string MuHelperConfiguration_MaxLevel_Name {
get {
return ResourceManager.GetString("MuHelperConfiguration_MaxLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum character level.
/// </summary>
public static string MuHelperConfiguration_MinLevel_Name {
get {
return ResourceManager.GetString("MuHelperConfiguration_MinLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pay interval.
/// </summary>
public static string MuHelperConfiguration_PayInterval_Name {
get {
return ResourceManager.GetString("MuHelperConfiguration_PayInterval_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to After each interval, the stage gets increased to the next level with usually increasing costs..
/// </summary>
public static string MuHelperConfiguration_StageInterval_Description {
get {
return ResourceManager.GetString("MuHelperConfiguration_StageInterval_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stage interval.
/// </summary>
public static string MuHelperConfiguration_StageInterval_Name {
get {
return ResourceManager.GetString("MuHelperConfiguration_StageInterval_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Provides configuration for the MU Helper feature..
/// </summary>
public static string MuHelperFeaturePlugIn_Description {
get {
return ResourceManager.GetString("MuHelperFeaturePlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MU Helper Feature.
/// </summary>
public static string MuHelperFeaturePlugIn_Name {
get {
return ResourceManager.GetString("MuHelperFeaturePlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/goldnotice message&apos;. Sends a global golden notice message to all players of the game..
/// </summary>
public static string NoticeChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("NoticeChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Notice chat command.
/// </summary>
public static string NoticeChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("NoticeChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the start of nova skill of the wizard class..
/// </summary>
public static string NovaSkillStartPlugin_Description {
get {
return ResourceManager.GetString("NovaSkillStartPlugin_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NovaSkillStartPlugin.
/// </summary>
public static string NovaSkillStartPlugin_Name {
get {
return ResourceManager.GetString("NovaSkillStartPlugin_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the stopping of nova skill of the wizard class..
/// </summary>
public static string NovaSkillStopPlugin_Description {
get {
return ResourceManager.GetString("NovaSkillStopPlugin_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NovaSkillStopPlugin.
/// </summary>
public static string NovaSkillStopPlugin_Name {
get {
return ResourceManager.GetString("NovaSkillStopPlugin_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The message to show when the player does not have the required VIP level for this command (excluding GM)..
/// </summary>
public static string NpcChatCommandConfiguration_InsufficientVipLevelMessage_Description {
get {
return ResourceManager.GetString("NpcChatCommandConfiguration_InsufficientVipLevelMessage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Insufficient VIP Level Message.
/// </summary>
public static string NpcChatCommandConfiguration_InsufficientVipLevelMessage_Name {
get {
return ResourceManager.GetString("NpcChatCommandConfiguration_InsufficientVipLevelMessage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The minimum VIP level to use the command. Default: 0..
/// </summary>
public static string NpcChatCommandConfiguration_MinimumVipLevel_Description {
get {
return ResourceManager.GetString("NpcChatCommandConfiguration_MinimumVipLevel_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum VIP Level.
/// </summary>
public static string NpcChatCommandConfiguration_MinimumVipLevel_Name {
get {
return ResourceManager.GetString("NpcChatCommandConfiguration_MinimumVipLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The ID of the NPC to open the merchant store. Default: Potion Girl Amy - 253..
/// </summary>
public static string NpcChatCommandConfiguration_OpenMerchantNpc_Description {
get {
return ResourceManager.GetString("NpcChatCommandConfiguration_OpenMerchantNpc_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NPC ID.
/// </summary>
public static string NpcChatCommandConfiguration_OpenMerchantNpc_Name {
get {
return ResourceManager.GetString("NpcChatCommandConfiguration_OpenMerchantNpc_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Opens the merchant NPC store..
/// </summary>
public static string NpcChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("NpcChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NPC open merchant chat command.
/// </summary>
public static string NpcChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("NpcChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Allows players to start offline leveling with /offlevel. The character stays in the world after the client disconnects and stops when the player logs back in..
/// </summary>
public static string OfflineLevelingChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("OfflineLevelingChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Offline Leveling Command.
/// </summary>
public static string OfflineLevelingChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("OfflineLevelingChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/online&apos;. Gets the count of game masters and players online..
/// </summary>
public static string OnlineChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("OnlineChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Online chat command.
/// </summary>
public static string OnlineChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("OnlineChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The message to show when the player does not have the required VIP level for this command (excluding GM)..
/// </summary>
public static string OpenWarehouseChatCommandConfiguration_InsufficientVipLevelMessage_Description {
get {
return ResourceManager.GetString("OpenWarehouseChatCommandConfiguration_InsufficientVipLevelMessage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Insufficient VIP Level Message.
/// </summary>
public static string OpenWarehouseChatCommandConfiguration_InsufficientVipLevelMessage_Name {
get {
return ResourceManager.GetString("OpenWarehouseChatCommandConfiguration_InsufficientVipLevelMessage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The minimum VIP level to use the command (excluding GM). Default: 0..
/// </summary>
public static string OpenWarehouseChatCommandConfiguration_MinimumVipLevel_Description {
get {
return ResourceManager.GetString("OpenWarehouseChatCommandConfiguration_MinimumVipLevel_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum VIP Level.
/// </summary>
public static string OpenWarehouseChatCommandConfiguration_MinimumVipLevel_Name {
get {
return ResourceManager.GetString("OpenWarehouseChatCommandConfiguration_MinimumVipLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Opens the warehouse..
/// </summary>
public static string OpenWarehouseChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("OpenWarehouseChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open Warehouse chat command.
/// </summary>
public static string OpenWarehouseChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("OpenWarehouseChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Automatically rejoins players to their previous party upon entering the world..
/// </summary>
public static string PartyAutoRejoinPlugIn_Description {
get {
return ResourceManager.GetString("PartyAutoRejoinPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Party Auto-Rejoin.
/// </summary>
public static string PartyAutoRejoinPlugIn_Name {
get {
return ResourceManager.GetString("PartyAutoRejoinPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saves the progress of players periodically when their status is &apos;EnteredWorld&apos;..
/// </summary>
public static string PeriodicSaveProgressPlugIn_Description {
get {
return ResourceManager.GetString("PeriodicSaveProgressPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Periodic Save Progress.
/// </summary>
public static string PeriodicSaveProgressPlugIn_Name {
get {
return ResourceManager.GetString("PeriodicSaveProgressPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save interval.
/// </summary>
public static string PeriodicSaveProgressPlugInConfiguration_Interval_Name {
get {
return ResourceManager.GetString("PeriodicSaveProgressPlugInConfiguration_Interval_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The text which prints as a golden message in the game when task starts..
/// </summary>
public static string PeriodicTaskConfiguration_StartMessage_Description {
get {
return ResourceManager.GetString("PeriodicTaskConfiguration_StartMessage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start message.
/// </summary>
public static string PeriodicTaskConfiguration_StartMessage_Name {
get {
return ResourceManager.GetString("PeriodicTaskConfiguration_StartMessage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The text which prints as a golden message in the game when task ends..
/// </summary>
public static string PeriodicTaskConfiguration_EndMessage_Description {
get {
return ResourceManager.GetString("PeriodicTaskConfiguration_EndMessage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End message.
/// </summary>
public static string PeriodicTaskConfiguration_EndMessage_Name {
get {
return ResourceManager.GetString("PeriodicTaskConfiguration_EndMessage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pre-start message delay.
/// </summary>
public static string PeriodicTaskConfiguration_PreStartMessageDelay_Name {
get {
return ResourceManager.GetString("PeriodicTaskConfiguration_PreStartMessageDelay_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Task duration (minimum).
/// </summary>
public static string PeriodicTaskConfiguration_TaskDuration_Name {
get {
return ResourceManager.GetString("PeriodicTaskConfiguration_TaskDuration_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Timetable.
/// </summary>
public static string PeriodicTaskConfiguration_Timetable_Name {
get {
return ResourceManager.GetString("PeriodicTaskConfiguration_Timetable_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the phoenix shot weapon skill of the rage fighter class. Additionally to the attacked target, it will hit up to seven additional targets..
/// </summary>
public static string PhoenixShotSkillPlugIn_Description {
get {
return ResourceManager.GetString("PhoenixShotSkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Phoenix Shot Skill.
/// </summary>
public static string PhoenixShotSkillPlugIn_Name {
get {
return ResourceManager.GetString("PhoenixShotSkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/pk &lt;char&gt; &lt;pk_lvl&gt; &lt;pk_count&gt;&apos;. Sets player kill level and count of a character..
/// </summary>
public static string PkChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("PkChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PK chat command.
/// </summary>
public static string PkChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("PkChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/pkclear &lt;char&gt;&apos;. Clears the player kill count..
/// </summary>
public static string PkClearChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("PkClearChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PK clear chat command.
/// </summary>
public static string PkClearChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("PkClearChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the plasma storm skill of the fenrir pet. It randomly halves the durability of a target&apos;s equipped item..
/// </summary>
public static string PlasmaStormSkillPlugIn_Description {
get {
return ResourceManager.GetString("PlasmaStormSkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plasma Storm Skill.
/// </summary>
public static string PlasmaStormSkillPlugIn_Name {
get {
return ResourceManager.GetString("PlasmaStormSkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This plugin decreases the experience after the player has been killed by a monster..
/// </summary>
public static string PlayerLosesExperienceAfterDeathPlugIn_Description {
get {
return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Player exp loss after death.
/// </summary>
public static string PlayerLosesExperienceAfterDeathPlugIn_Name {
get {
return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Experience loss %.
/// </summary>
public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_ExperienceLossPercentage_Name {
get {
return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_ExperienceLossPercentage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Is master.
/// </summary>
public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_IsMaster_Name {
get {
return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_IsMaster_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Losses per stage.
/// </summary>
public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_Losses_Name {
get {
return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_Losses_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Losses per level.
/// </summary>
public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_LossesPerLevel_Name {
get {
return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_LossesPerLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum level.
/// </summary>
public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_MinimumLevel_Name {
get {
return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_MinimumLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to State.
/// </summary>
public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_State_Name {
get {
return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_State_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This plugin decreases the money (zen) after the player has been killed by a monster..
/// </summary>
public static string PlayerLosesMoneyAfterDeathPlugIn_Description {
get {
return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Player money loss after death.
/// </summary>
public static string PlayerLosesMoneyAfterDeathPlugIn_Name {
get {
return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inventory money loss %.
/// </summary>
public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_InventoryMoneyLossPercentage_Name {
get {
return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_InventoryMoneyLossPercentage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Is master.
/// </summary>
public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_IsMaster_Name {
get {
return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_IsMaster_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Losses per level.
/// </summary>
public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_LossesPerLevel_Name {
get {
return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_LossesPerLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum level.
/// </summary>
public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_MinimumLevel_Name {
get {
return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_MinimumLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vault money loss %.
/// </summary>
public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_VaultMoneyLossPercentage_Name {
get {
return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_VaultMoneyLossPercentage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the pollution skill (book of lagle) of the summoner class. Based on a chance, it may push the targets 2 squares away from the attacker..
/// </summary>
public static string PollutionSkillPlugIn_Description {
get {
return ResourceManager.GetString("PollutionSkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pollution Skill.
/// </summary>
public static string PollutionSkillPlugIn_Name {
get {
return ResourceManager.GetString("PollutionSkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/post message&apos;. Sends a global blue system message to all players of the game..
/// </summary>
public static string PostChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("PostChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Post chat command.
/// </summary>
public static string PostChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("PostChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This plugin increases the monster kill count of the quest state of active quests..
/// </summary>
public static string QuestMonsterKillCountPlugIn_Description {
get {
return ResourceManager.GetString("QuestMonsterKillCountPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Count killed quest monsters.
/// </summary>
public static string QuestMonsterKillCountPlugIn_Name {
get {
return ResourceManager.GetString("QuestMonsterKillCountPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Message.
/// </summary>
public static string QuestMonsterKillCountPlugInConfiguration_Message_Name {
get {
return ResourceManager.GetString("QuestMonsterKillCountPlugInConfiguration_Message_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Defines the value which is additionally recovered. From this value, the character level is subtracted..
/// </summary>
public static string RecoverConsumeHandlerConfiguration_AdditionalRecoverMinusCharacterLevel_Description {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_AdditionalRecoverMinusCharacterLevel_Descripti" +
"on", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Additional recover minus character level.
/// </summary>
public static string RecoverConsumeHandlerConfiguration_AdditionalRecoverMinusCharacterLevel_Name {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_AdditionalRecoverMinusCharacterLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The cooldown time for the next consumption..
/// </summary>
public static string RecoverConsumeHandlerConfiguration_CooldownTime_Description {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_CooldownTime_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cooldown time.
/// </summary>
public static string RecoverConsumeHandlerConfiguration_CooldownTime_Name {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_CooldownTime_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A value between 0 and 1 (exclusive). 1 would mean that the recover works instantly since level 1..
/// </summary>
public static string RecoverConsumeHandlerConfiguration_RecoverDelayReductionByPotionLevel_Description {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverDelayReductionByPotionLevel_Description" +
"", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Recover delay reduction by potion level.
/// </summary>
public static string RecoverConsumeHandlerConfiguration_RecoverDelayReductionByPotionLevel_Name {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverDelayReductionByPotionLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Recover percentage increase by potion level.
/// </summary>
public static string RecoverConsumeHandlerConfiguration_RecoverPercentageIncreaseByPotionLevel_Name {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverPercentageIncreaseByPotionLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If none are defined, the recover happens instantly..
/// </summary>
public static string RecoverConsumeHandlerConfiguration_RecoverSteps_Description {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverSteps_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maximum character level.
/// </summary>
public static string RecoverConsumeHandlerConfiguration_RecoverSteps_Name {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverSteps_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Total recover percentage.
/// </summary>
public static string RecoverConsumeHandlerConfiguration_TotalRecoverPercentage_Name {
get {
return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_TotalRecoverPercentage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handle red dragon invasion event.
/// </summary>
public static string RedDragonInvasionPlugIn_Description {
get {
return ResourceManager.GetString("RedDragonInvasionPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Red Dragon Invasion.
/// </summary>
public static string RedDragonInvasionPlugIn_Name {
get {
return ResourceManager.GetString("RedDragonInvasionPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/removenpc &lt;id&gt;&apos;..
/// </summary>
public static string RemoveNpcChatCommand_Description {
get {
return ResourceManager.GetString("RemoveNpcChatCommand_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remove npc chat command.
/// </summary>
public static string RemoveNpcChatCommand_Name {
get {
return ResourceManager.GetString("RemoveNpcChatCommand_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the requiem skill (book of neil) of the summoner class. Based on a chance, it may stun the target..
/// </summary>
public static string RequiemSkillPlugIn_Description {
get {
return ResourceManager.GetString("RequiemSkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Requiem Skill.
/// </summary>
public static string RequiemSkillPlugIn_Name {
get {
return ResourceManager.GetString("RequiemSkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handle Reset Character NPC Request.
/// </summary>
public static string ResetCharacterNpcPlugin_Description {
get {
return ResourceManager.GetString("ResetCharacterNpcPlugin_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ResetCharacterNpcPlugin.
/// </summary>
public static string ResetCharacterNpcPlugin_Name {
get {
return ResourceManager.GetString("ResetCharacterNpcPlugin_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/reset&apos;..
/// </summary>
public static string ResetChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("ResetChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset chat command.
/// </summary>
public static string ResetChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("ResetChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Level after reset.
/// </summary>
public static string ResetConfiguration_LevelAfterReset_Name {
get {
return ResourceManager.GetString("ResetConfiguration_LevelAfterReset_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Log out.
/// </summary>
public static string ResetConfiguration_LogOut_Name {
get {
return ResourceManager.GetString("ResetConfiguration_LogOut_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move home.
/// </summary>
public static string ResetConfiguration_MoveHome_Name {
get {
return ResourceManager.GetString("ResetConfiguration_MoveHome_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Multiply points by reset count.
/// </summary>
public static string ResetConfiguration_MultiplyPointsByResetCount_Name {
get {
return ResourceManager.GetString("ResetConfiguration_MultiplyPointsByResetCount_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Multiply required money by reset count.
/// </summary>
public static string ResetConfiguration_MultiplyRequiredMoneyByResetCount_Name {
get {
return ResourceManager.GetString("ResetConfiguration_MultiplyRequiredMoneyByResetCount_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Points per reset.
/// </summary>
public static string ResetConfiguration_PointsPerReset_Name {
get {
return ResourceManager.GetString("ResetConfiguration_PointsPerReset_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Replace level-up points with reset total.
/// </summary>
public static string ResetConfiguration_ReplacePointsPerReset_Name {
get {
return ResourceManager.GetString("ResetConfiguration_ReplacePointsPerReset_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Required level.
/// </summary>
public static string ResetConfiguration_RequiredLevel_Name {
get {
return ResourceManager.GetString("ResetConfiguration_RequiredLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Required money.
/// </summary>
public static string ResetConfiguration_RequiredMoney_Name {
get {
return ResourceManager.GetString("ResetConfiguration_RequiredMoney_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset limit.
/// </summary>
public static string ResetConfiguration_ResetLimit_Name {
get {
return ResourceManager.GetString("ResetConfiguration_ResetLimit_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset base stats to class defaults.
/// </summary>
public static string ResetConfiguration_ResetStats_Name {
get {
return ResourceManager.GetString("ResetConfiguration_ResetStats_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Provides configuration for the reset feature..
/// </summary>
public static string ResetFeaturePlugIn_Description {
get {
return ResourceManager.GetString("ResetFeaturePlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset Feature.
/// </summary>
public static string ResetFeaturePlugIn_Name {
get {
return ResourceManager.GetString("ResetFeaturePlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updates the state of the self defense system..
/// </summary>
public static string SelfDefensePlugIn_Description {
get {
return ResourceManager.GetString("SelfDefensePlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Self Defense.
/// </summary>
public static string SelfDefensePlugIn_Name {
get {
return ResourceManager.GetString("SelfDefensePlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Self-defense time-out..
/// </summary>
public static string SelfDefensePlugInConfiguration_SelfDefenseTimeOut_Name {
get {
return ResourceManager.GetString("SelfDefensePlugInConfiguration_SelfDefenseTimeOut_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets level of a player. Usage: /setlevel (level) (optional:character).
/// </summary>
public static string SetLevelChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("SetLevelChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set level command.
/// </summary>
public static string SetLevelChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("SetLevelChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets level up points of a player. Usage: /setleveluppoints (points) (optional:character).
/// </summary>
public static string SetLevelUpPointsChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("SetLevelUpPointsChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set level up points command.
/// </summary>
public static string SetLevelUpPointsChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("SetLevelUpPointsChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets master level of a player. Usage: /setmasterlevel (level) (optional:character).
/// </summary>
public static string SetMasterLevelChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("SetMasterLevelChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set master level command.
/// </summary>
public static string SetMasterLevelChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("SetMasterLevelChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets master level up points of a player. Usage: /setmasterleveluppoints (points) (optional:character).
/// </summary>
public static string SetMasterLevelUpPointsChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("SetMasterLevelUpPointsChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set master level up points command.
/// </summary>
public static string SetMasterLevelUpPointsChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("SetMasterLevelUpPointsChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets money of a player. Usage: /setmoney (amount) (optional:character).
/// </summary>
public static string SetMoneyChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("SetMoneyChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set money command.
/// </summary>
public static string SetMoneyChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("SetMoneyChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets resets of a player. Usage: /setresets (resets) (optional:character).
/// </summary>
public static string SetResetsChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("SetResetsChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set resets command.
/// </summary>
public static string SetResetsChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("SetResetsChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set stat points. Usage: /set (ene|agi|vit|str|cmd) (amount) (optional:character).
/// </summary>
public static string SetStatChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("SetStatChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Stat chat command.
/// </summary>
public static string SetStatChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("SetStatChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/fireworks &lt;x&gt; &lt;y&gt;&apos;. Shows an fireworks effect at the specified coordinates..
/// </summary>
public static string ShowFireworksEffectChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("ShowFireworksEffectChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show fireworks effect chat command.
/// </summary>
public static string ShowFireworksEffectChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("ShowFireworksEffectChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shows a message to all players when a player enters the game..
/// </summary>
public static string ShowMessageToAllWhenPlayerEnteredWorldPlugIn_Description {
get {
return ResourceManager.GetString("ShowMessageToAllWhenPlayerEnteredWorldPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Message To All When Player Entered World.
/// </summary>
public static string ShowMessageToAllWhenPlayerEnteredWorldPlugIn_Name {
get {
return ResourceManager.GetString("ShowMessageToAllWhenPlayerEnteredWorldPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/showids&apos;..
/// </summary>
public static string ShowNpcIdsChatCommand_ShowNpcIdsChatCommand_Description {
get {
return ResourceManager.GetString("ShowNpcIdsChatCommand_ShowNpcIdsChatCommand_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show NPC ids chat command.
/// </summary>
public static string ShowNpcIdsChatCommand_ShowNpcIdsChatCommand_Name {
get {
return ResourceManager.GetString("ShowNpcIdsChatCommand_ShowNpcIdsChatCommand_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/xmasfireworks &lt;x&gt; &lt;y&gt;&apos;. Shows an christmas fireworks effect at the specified coordinates..
/// </summary>
public static string ShowXmasFireworksEffectChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("ShowXmasFireworksEffectChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show xmas fireworks effect chat command.
/// </summary>
public static string ShowXmasFireworksEffectChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("ShowXmasFireworksEffectChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the siege potion consumption..
/// </summary>
public static string SiegePotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("SiegePotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Siege Potion Consume Handler.
/// </summary>
public static string SiegePotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("SiegePotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/skin &lt;number&gt;&apos;. Applies a monster skin to the game masters character..
/// </summary>
public static string SkinChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("SkinChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Skin chat command.
/// </summary>
public static string SkinChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("SkinChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the small complex potion consumption..
/// </summary>
public static string SmallComplexPotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("SmallComplexPotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Small Complex Potion Consume Handler.
/// </summary>
public static string SmallComplexPotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("SmallComplexPotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the small health potion consumption..
/// </summary>
public static string SmallHealthPotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("SmallHealthPotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Small Health Potion Consume Handler.
/// </summary>
public static string SmallHealthPotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("SmallHealthPotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the small mana potion consumption..
/// </summary>
public static string SmallManaPotionConsumeHandler_Description {
get {
return ResourceManager.GetString("SmallManaPotionConsumeHandler_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SmallManaPotionConsumeHandler.
/// </summary>
public static string SmallManaPotionConsumeHandler_Name {
get {
return ResourceManager.GetString("SmallManaPotionConsumeHandler_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the small shield potion consumption..
/// </summary>
public static string SmallShieldPotionConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("SmallShieldPotionConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Small Shield Potion Consume Handler.
/// </summary>
public static string SmallShieldPotionConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("SmallShieldPotionConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the soul barrier proficiency skill of the grand master..
/// </summary>
public static string SoulBarrierProficieSkillAction_Description {
get {
return ResourceManager.GetString("SoulBarrierProficieSkillAction_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SoulBarrierProficieSkillAction.
/// </summary>
public static string SoulBarrierProficieSkillAction_Name {
get {
return ResourceManager.GetString("SoulBarrierProficieSkillAction_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the soul barrier strengthener skill of the grand master..
/// </summary>
public static string SoulBarrierStrengSkillAction_Description {
get {
return ResourceManager.GetString("SoulBarrierStrengSkillAction_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SoulBarrierStrengSkillAction.
/// </summary>
public static string SoulBarrierStrengSkillAction_Name {
get {
return ResourceManager.GetString("SoulBarrierStrengSkillAction_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the jewel of soul consumption..
/// </summary>
public static string SoulJewelConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("SoulJewelConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Soul Jewel Consume Handler.
/// </summary>
public static string SoulJewelConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("SoulJewelConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/startbc&apos;. Starts the blood castle event at the next possible time..
/// </summary>
public static string StartBloodCastleEventChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("StartBloodCastleEventChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start Blood Castle Event Chat Command.
/// </summary>
public static string StartBloodCastleEventChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("StartBloodCastleEventChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/startcc&apos;. Starts the chaos castle event at the next possible time..
/// </summary>
public static string StartChaosCastleEventChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("StartChaosCastleEventChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start Chaos Castle Event Chat Command.
/// </summary>
public static string StartChaosCastleEventChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("StartChaosCastleEventChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/startds&apos;. Starts the devil square event at the next possible time..
/// </summary>
public static string StartDevilSquareEventChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("StartDevilSquareEventChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start Devil Square Event Chat Command.
/// </summary>
public static string StartDevilSquareEventChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("StartDevilSquareEventChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the summoning orb consumption..
/// </summary>
public static string SummoningOrbConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("SummoningOrbConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Summoning Orb Consume Handler.
/// </summary>
public static string SummoningOrbConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("SummoningOrbConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the summon party skill of the dark lord class..
/// </summary>
public static string SummonPartySkillPlugin_Description {
get {
return ResourceManager.GetString("SummonPartySkillPlugin_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SummonPartySkillPlugin.
/// </summary>
public static string SummonPartySkillPlugin_Name {
get {
return ResourceManager.GetString("SummonPartySkillPlugin_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default (catch-all) handler for targeted skills.
/// </summary>
public static string TargetedSkillDefaultPlugin_Description {
get {
return ResourceManager.GetString("TargetedSkillDefaultPlugin_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to TargetedSkillDefaultPlugin.
/// </summary>
public static string TargetedSkillDefaultPlugin_Name {
get {
return ResourceManager.GetString("TargetedSkillDefaultPlugin_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/teleport &lt;x&gt; &lt;y&gt;&apos;. Teleports the game master to the specified coordinates..
/// </summary>
public static string TeleportChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("TeleportChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Teleport chat command.
/// </summary>
public static string TeleportChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("TeleportChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Plugin which handles the town portal scroll consumption..
/// </summary>
public static string TownPortalScrollConsumeHandlerPlugIn_Description {
get {
return ResourceManager.GetString("TownPortalScrollConsumeHandlerPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Town Portal Scroll Consume Handler.
/// </summary>
public static string TownPortalScrollConsumeHandlerPlugIn_Name {
get {
return ResourceManager.GetString("TownPortalScrollConsumeHandlerPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/trace &lt;char&gt;&apos;. Moves the game master to the character&apos;s location..
/// </summary>
public static string TraceChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("TraceChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Trace chat command.
/// </summary>
public static string TraceChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("TraceChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/track &lt;char&gt;&apos;. Moves the player to the game masters location..
/// </summary>
public static string TrackChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("TrackChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Track chat command.
/// </summary>
public static string TrackChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("TrackChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the twisting slash mastery skill of the dark knight class. Based on a chance, it may push the targets 2 squares away from the attacker..
/// </summary>
public static string TwistingSlashMasterySkillPlugIn_Description {
get {
return ResourceManager.GetString("TwistingSlashMasterySkillPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to TwistingSlashMasterySkillPlugIn.
/// </summary>
public static string TwistingSlashMasterySkillPlugIn_Name {
get {
return ResourceManager.GetString("TwistingSlashMasterySkillPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/unbanacc &lt;acc&gt;&apos;. Unbans an account from the game..
/// </summary>
public static string UnBanAccChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("UnBanAccChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unban Account command.
/// </summary>
public static string UnBanAccChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("UnBanAccChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/unbanchar &lt;char&gt;&apos;. Unbans the account of a character from the game..
/// </summary>
public static string UnBanCharChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("UnBanCharChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unban Character command.
/// </summary>
public static string UnBanCharChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("UnBanCharChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/unhide&apos;. Unhides the own player from others..
/// </summary>
public static string UnHideChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("UnHideChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide command.
/// </summary>
public static string UnHideChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("UnHideChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unlocks the Dark Lord character class as soon as the first character of an account reaches level 250..
/// </summary>
public static string UnlockDarkLordAtLevel250_Description {
get {
return ResourceManager.GetString("UnlockDarkLordAtLevel250_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to UnlockDarkLordAtLevel250.
/// </summary>
public static string UnlockDarkLordAtLevel250_Name {
get {
return ResourceManager.GetString("UnlockDarkLordAtLevel250_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unlocks the Magic Gladiator character class as soon as the first character of an account reaches level 220..
/// </summary>
public static string UnlockMagicGladiatorAtLevel220_Description {
get {
return ResourceManager.GetString("UnlockMagicGladiatorAtLevel220_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to UnlockMagicGladiatorAtLevel220.
/// </summary>
public static string UnlockMagicGladiatorAtLevel220_Name {
get {
return ResourceManager.GetString("UnlockMagicGladiatorAtLevel220_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unlocks the Rage Fighter character class as soon as the first character of an account reaches level 150..
/// </summary>
public static string UnlockRageFighterAtLevel150_Description {
get {
return ResourceManager.GetString("UnlockRageFighterAtLevel150_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to UnlockRageFighterAtLevel150.
/// </summary>
public static string UnlockRageFighterAtLevel150_Name {
get {
return ResourceManager.GetString("UnlockRageFighterAtLevel150_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unlocks the Summoner character class as soon as the first character of an account reaches level 1..
/// </summary>
public static string UnlockSummonerAtLevel1_Description {
get {
return ResourceManager.GetString("UnlockSummonerAtLevel1_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to UnlockSummonerAtLevel1.
/// </summary>
public static string UnlockSummonerAtLevel1_Name {
get {
return ResourceManager.GetString("UnlockSummonerAtLevel1_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This plugin increases the score of the duel, when a kill occurred..
/// </summary>
public static string UpdateDuelScorePlugIn_Description {
get {
return ResourceManager.GetString("UpdateDuelScorePlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update Duel Score.
/// </summary>
public static string UpdateDuelScorePlugIn_Name {
get {
return ResourceManager.GetString("UpdateDuelScorePlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updates the attribute if a player is located in the safezone. For example, this activates the automatic health and shield recover..
/// </summary>
public static string UpdateIsInSafezoneAfterPlayerMoved_Description {
get {
return ResourceManager.GetString("UpdateIsInSafezoneAfterPlayerMoved_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to UpdateIsInSafezoneAfterPlayerMoved.
/// </summary>
public static string UpdateIsInSafezoneAfterPlayerMoved_Name {
get {
return ResourceManager.GetString("UpdateIsInSafezoneAfterPlayerMoved_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updates the pet command manager on the player object after a pet has been equipped or unequipped..
/// </summary>
public static string UpdatePetCommandManagerOnItemMovePlugIn_Description {
get {
return ResourceManager.GetString("UpdatePetCommandManagerOnItemMovePlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update Pet Command Manager On Item Move.
/// </summary>
public static string UpdatePetCommandManagerOnItemMovePlugIn_Name {
get {
return ResourceManager.GetString("UpdatePetCommandManagerOnItemMovePlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Defines the items which are allowed to be upgraded. If empty, all items are allowed except those in &apos;disallowed items&apos;..
/// </summary>
public static string UpgradeItemLevelConfiguration_AllowedItems_Description {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_AllowedItems_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Allowed items.
/// </summary>
public static string UpgradeItemLevelConfiguration_AllowedItems_Name {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_AllowedItems_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Defines the items which are not allowed to be upgraded..
/// </summary>
public static string UpgradeItemLevelConfiguration_DisallowedItems_Description {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_DisallowedItems_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disallowed items.
/// </summary>
public static string UpgradeItemLevelConfiguration_DisallowedItems_Name {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_DisallowedItems_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to How many times to add a level to the item (will become maximum allowed level)..
/// </summary>
public static string UpgradeItemLevelConfiguration_LevelAmount_Description {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_LevelAmount_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add Levels Amount.
/// </summary>
public static string UpgradeItemLevelConfiguration_LevelAmount_Name {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_LevelAmount_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The maximum item level which the item has to have before applying the jewel..
/// </summary>
public static string UpgradeItemLevelConfiguration_MaximumLevel_Description {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_MaximumLevel_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Item Maximum Level.
/// </summary>
public static string UpgradeItemLevelConfiguration_MaximumLevel_Name {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_MaximumLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The minimum item level which the item has to have before applying the jewel..
/// </summary>
public static string UpgradeItemLevelConfiguration_MinimumLevel_Description {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_MinimumLevel_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Item Minimum Level.
/// </summary>
public static string UpgradeItemLevelConfiguration_MinimumLevel_Name {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_MinimumLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The item level after which the item will drop to level 0 when it fails..
/// </summary>
public static string UpgradeItemLevelConfiguration_ResetToLevel0WhenFailMinLevel_Description {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_ResetToLevel0WhenFailMinLevel_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fail To 0 min. Level.
/// </summary>
public static string UpgradeItemLevelConfiguration_ResetToLevel0WhenFailMinLevel_Name {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_ResetToLevel0WhenFailMinLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The additional success rate, when the item has luck option..
/// </summary>
public static string UpgradeItemLevelConfiguration_SuccessRateBonusWithLuckPercentage_Description {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_SuccessRateBonusWithLuckPercentage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Success Rate Luck Bonus %.
/// </summary>
public static string UpgradeItemLevelConfiguration_SuccessRateBonusWithLuckPercentage_Name {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_SuccessRateBonusWithLuckPercentage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The success rate percentage for the item level upgrade..
/// </summary>
public static string UpgradeItemLevelConfiguration_SuccessRatePercentage_Description {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_SuccessRatePercentage_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Success Rate %.
/// </summary>
public static string UpgradeItemLevelConfiguration_SuccessRatePercentage_Name {
get {
return ResourceManager.GetString("UpgradeItemLevelConfiguration_SuccessRatePercentage_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/walkmonster &lt;id&gt; &lt;x&gt; &lt;y&gt;&apos;. Walks a previously created monster which can be remote controlled by the GM..
/// </summary>
public static string WalkMonsterChatCommand_Description {
get {
return ResourceManager.GetString("WalkMonsterChatCommand_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Walk remote monster chat command.
/// </summary>
public static string WalkMonsterChatCommand_Name {
get {
return ResourceManager.GetString("WalkMonsterChatCommand_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maximum spawn duration.
/// </summary>
public static string WanderingMerchantsConfiguration_MaximumSpawnDuration_Name {
get {
return ResourceManager.GetString("WanderingMerchantsConfiguration_MaximumSpawnDuration_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum spawn duration.
/// </summary>
public static string WanderingMerchantsConfiguration_MinimumSpawnDuration_Name {
get {
return ResourceManager.GetString("WanderingMerchantsConfiguration_MinimumSpawnDuration_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This plugins spawns and moves the wandering merchants..
/// </summary>
public static string WanderingMerchantsPlugIn_Description {
get {
return ResourceManager.GetString("WanderingMerchantsPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Wandering Merchants.
/// </summary>
public static string WanderingMerchantsPlugIn_Name {
get {
return ResourceManager.GetString("WanderingMerchantsPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updates the state of the weather of each hosted map in a random way..
/// </summary>
public static string WeatherUpdatePlugIn_Description {
get {
return ResourceManager.GetString("WeatherUpdatePlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Weather Update.
/// </summary>
public static string WeatherUpdatePlugIn_Name {
get {
return ResourceManager.GetString("WeatherUpdatePlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Increases all monster base stats by a configurable percentage..
/// </summary>
public static string MonsterAttributeScaler_Description {
get {
return ResourceManager.GetString("MonsterAttributeScaler_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Monster Attribute Scaler.
/// </summary>
public static string MonsterAttributeScaler_Name {
get {
return ResourceManager.GetString("MonsterAttributeScaler_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Provides configuration for the stat reset feature..
/// </summary>
public static string StatResetFeaturePlugIn_Description {
get {
return ResourceManager.GetString("StatResetFeaturePlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stat Reset Feature.
/// </summary>
public static string StatResetFeaturePlugIn_Name {
get {
return ResourceManager.GetString("StatResetFeaturePlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Handles the chat command &apos;/resetstats&apos;..
/// </summary>
public static string ResetStatsChatCommandPlugIn_Description {
get {
return ResourceManager.GetString("ResetStatsChatCommandPlugIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset Stats chat command.
/// </summary>
public static string ResetStatsChatCommandPlugIn_Name {
get {
return ResourceManager.GetString("ResetStatsChatCommandPlugIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Required level.
/// </summary>
public static string StatResetConfiguration_RequiredLevel_Name {
get {
return ResourceManager.GetString("StatResetConfiguration_RequiredLevel_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Required money.
/// </summary>
public static string StatResetConfiguration_RequiredMoney_Name {
get {
return ResourceManager.GetString("StatResetConfiguration_RequiredMoney_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Required reset item.
/// </summary>
public static string StatResetConfiguration_RequiredResetItem_Name {
get {
return ResourceManager.GetString("StatResetConfiguration_RequiredResetItem_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chat command enabled.
/// </summary>
public static string StatResetConfiguration_ChatCommandEnabled_Name {
get {
return ResourceManager.GetString("StatResetConfiguration_ChatCommandEnabled_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move home.
/// </summary>
public static string StatResetConfiguration_MoveHome_Name {
get {
return ResourceManager.GetString("StatResetConfiguration_MoveHome_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Log out.
/// </summary>
public static string StatResetConfiguration_LogOut_Name {
get {
return ResourceManager.GetString("StatResetConfiguration_LogOut_Name", resourceCulture);
}
}
}
}