33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
// <copyright file="TeleportChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// A chat command plugin which handles teleport commands.
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/// </summary>
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[Guid("ABFE2440-E765-4F17-A588-BD9AE3799886")]
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[PlugIn]
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[Display(Name = nameof(PlugInResources.TeleportChatCommandPlugIn_Name), Description = nameof(PlugInResources.TeleportChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[ChatCommandHelp(Command, typeof(CoordinatesCommandArgs), CharacterStatus.GameMaster)]
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public class TeleportChatCommandPlugIn : ChatCommandPlugInBase<CoordinatesCommandArgs>
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{
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private const string Command = "/teleport";
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/// <inheritdoc />
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public override string Key => Command;
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/// <inheritdoc/>
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public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc/>
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protected override async ValueTask DoHandleCommandAsync(Player gameMaster, CoordinatesCommandArgs arguments)
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{
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await gameMaster.MoveAsync(arguments.Coordinates).ConfigureAwait(false);
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}
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} |