Files
AdamuSw/src/GameLogic/PlugIns/IAttackableGotHitPlugIn.cs
2026-07-14 19:00:35 +03:00

24 lines
992 B
C#

// <copyright file="IAttackableGotHitPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns;
using System.Runtime.InteropServices;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// A plugin interface which is called when an <see cref="IAttackable"/> got hit.
/// </summary>
[Guid("4FD59298-0424-4F93-83E5-290C8E7EB5E5")]
[PlugInPoint("Attackable got hit", "Plugins which will be executed when an attackable object got hit by an attacker.")]
public interface IAttackableGotHitPlugIn
{
/// <summary>
/// This method is called when an <see cref="IAttackable"/> got hit.
/// </summary>
/// <param name="attackable">The attackable.</param>
/// <param name="attacker">The attacker.</param>
/// <param name="hitInfo">The hit information.</param>
void AttackableGotHit(IAttackable attackable, IAttacker attacker, HitInfo hitInfo);
}