Files
AdamuSw/src/GameLogic/PlugIns/IAttackableMovedPlugIn.cs
2026-07-14 19:00:35 +03:00

22 lines
860 B
C#

// <copyright file="IAttackableMovedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns;
using System.Runtime.InteropServices;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// A plugin interface which Is called when a <see cref="IAttackable"/> moved on the game map.
/// </summary>
[Guid("ABD191BC-AEA2-4308-8EAA-CAF0A0D6B46B")]
[PlugInPoint("Attackable moved", "Plugins which are called when an attackable object moved on the game map.")]
public interface IAttackableMovedPlugIn
{
/// <summary>
/// Is called when a <see cref="IAttackable"/> moved on the game map.
/// </summary>
/// <param name="attackable">The <see cref="IAttackable"/>.</param>
void AttackableMoved(IAttackable attackable);
}