35 lines
938 B
C#
35 lines
938 B
C#
// <copyright file="IObservable.cs" company="MUnique">
|
|
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
|
// </copyright>
|
|
|
|
namespace MUnique.OpenMU.GameLogic;
|
|
|
|
using Nito.AsyncEx;
|
|
|
|
/// <summary>
|
|
/// Interface for an observable object.
|
|
/// </summary>
|
|
public interface IObservable
|
|
{
|
|
/// <summary>
|
|
/// Gets the observers.
|
|
/// </summary>
|
|
ISet<IWorldObserver> Observers { get; }
|
|
|
|
/// <summary>
|
|
/// Gets the lock for <see cref="Observers"/>.
|
|
/// </summary>
|
|
AsyncReaderWriterLock ObserverLock { get; }
|
|
|
|
/// <summary>
|
|
/// Adds the observer.
|
|
/// </summary>
|
|
/// <param name="observer">The observer.</param>
|
|
ValueTask AddObserverAsync(IWorldObserver observer);
|
|
|
|
/// <summary>
|
|
/// Removes the observer.
|
|
/// </summary>
|
|
/// <param name="observer">The observer.</param>
|
|
ValueTask RemoveObserverAsync(IWorldObserver observer);
|
|
} |