Files
AdamuSw/src/GameLogic/PlayerActions/ItemConsumeActions/SoulJewelConsumeHandlerPlugIn.cs
2026-07-14 19:00:35 +03:00

48 lines
1.8 KiB
C#

// -----------------------------------------------------------------------
// <copyright file="SoulJewelConsumeHandlerPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
// -----------------------------------------------------------------------
namespace MUnique.OpenMU.GameLogic.PlayerActions.ItemConsumeActions;
using System.Runtime.InteropServices;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// Consume handler for the Jewel of Soul which increases the item level by one until the level of 9 with a chance of 50%.
/// </summary>
[Guid("A76CDA49-1C56-401A-96D1-294D9A68A7B9")]
[PlugIn]
[Display(Name = nameof(PlugInResources.SoulJewelConsumeHandlerPlugIn_Name), Description = nameof(PlugInResources.SoulJewelConsumeHandlerPlugIn_Description), ResourceType = typeof(PlugInResources))]
public class SoulJewelConsumeHandlerPlugIn : UpgradeItemLevelJewelConsumeHandlerPlugIn<UpgradeItemLevelConfiguration>
{
/// <summary>
/// Initializes a new instance of the <see cref="SoulJewelConsumeHandlerPlugIn"/> class.
/// </summary>
public SoulJewelConsumeHandlerPlugIn()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="SoulJewelConsumeHandlerPlugIn"/> class.
/// </summary>
/// <param name="randomizer">The randomizer.</param>
internal SoulJewelConsumeHandlerPlugIn(IRandomizer randomizer)
: base(randomizer)
{
}
/// <inheritdoc />
public override ItemIdentifier Key => ItemConstants.JewelOfSoul;
/// <inheritdoc />
public override object CreateDefaultConfig() => new UpgradeItemLevelConfiguration
{
MaximumLevel = 8,
MinimumLevel = 0,
SuccessRatePercentage = 50,
SuccessRateBonusWithLuckPercentage = 25,
ResetToLevel0WhenFailMinLevel = 7,
};
}