Commit Graph

33 Commits

Author SHA1 Message Date
Claude
452f0bb139 Describe chat commands in a machine readable way
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The only description of a chat command was its usage string, which is
meant to be read by a human. A user interface which wants to offer the
commands to a player needs the parts separately: the command, what it
does, and one entry per parameter.

Add ChatCommandInfo and ChatCommandParameterInfo, built from the
metadata which is already there - ChatCommandHelpAttribute for the
command and its required character status, ArgumentAttribute for the
short names and whether a parameter is required, ValidValuesAttribute
for the accepted values. Name and description come from the display
attribute, so they are returned in the language of the player.

The description which is passed to ChatCommandHelpAttribute was never
stored anywhere. Keep it as a fallback for commands which have no
display attribute, instead of discarding it.

The reset info command had its texts hard coded in English. It now
refers to resources like every other chat command does.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MSpK6jkyF8ZS5nYXyGwYxA
2026-07-31 15:09:32 +03:00
Acentech Dev
d03518deac fix(heykel-savasi): allow /starths restart + accept unencrypted team-select
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Two TvT (Heykel Savasi) event fixes found during mobile+PC client work:

- PeriodicTaskBasePlugIn: a forced start (GM /starths) no longer blocked while a
  previous run's TaskDuration window is still open. When an event finished early
  (team won / empty / before the 20-min duration) players are warped out but the
  periodic state stayed Started with a future NextRunUtc, so the guard returned on
  every tick and a re-start only worked after the full duration or a server
  restart. Force-finish the stale run when _isStartForced so the same execution
  falls through and prepares a fresh one; the NextRunUtc wait now applies to
  scheduled runs only.

- HeykelSavasiTeamSelectHandlerPlugIn: IsEncryptionExpected => false. The AdaMu
  client sends client-to-server packets unencrypted (like walk / animation /
  talk-to-npc), so the server was dropping the team-select (JOIN) packet.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-26 22:59:38 +03:00
sven-n
0e2c94b84b Merge pull request #836 from nolt/speedhack-exempt-offline-players
Don't check offline players for speedhacking

(cherry picked from commit 6380b269770f0c949b03794ca701876c13636513)
2026-07-23 11:38:09 +03:00
sven-n
d04cbecae3 Merge pull request #820 from nolt/feature-bots
(cherry picked from commit b10de0645a869485fbb5771a739abd06b5708c2d)
2026-07-23 11:38:08 +03:00
sven-n
ed32ebdfd3 Merge pull request #827 from Rhefew/feature/ip-connection-limit
feat(plugins): implement customizable maximum concurrent connections

(cherry picked from commit 0e30df9ae22a265c3486dea1eba259567631eb87)
2026-07-23 11:35:43 +03:00
Acentech Dev
a2119b272e feat(tvt): 4 arena bosses at 3 statues, robust guard/boss spawn, reliable GM restart, English strings
- Bosses: 306/309/357/459 spawn once at (55,42)/(32,42)/(31,59)/(56,58) after 3 total statues broken.
- Guards/bosses spawn in a walkable BOX (retry) instead of a fixed point; several statue-guard
  offsets landed on non-walkable terrain and silently failed, leaving statues unbreakable.
- Guard-alive gate uses the ACTUAL spawned count so a statue can always reach 0 -> breakable.
- HeykelSavasiStartPlugIn.OnStartedAsync force-disposes a lingering finished context so GM /starths
  restarts the event immediately (no server restart).
- Statue-break + join messages translated to English.
2026-07-21 15:40:45 +03:00
Acentech Dev
bd5cda12dd fix(minigame): GM ForceStart bypasses the previous-run TaskDuration guard
A forced start (e.g. /starths) was blocked for the whole TaskDuration after a
run even though the event had already ended, so re-starting needed a server
restart. ForceStart now skips the 'previous event still running' guard;
scheduled auto-starts still respect it.
2026-07-21 15:02:45 +03:00
Acentech Dev
d41d46f24f chore(hs): rename event display name 'Heykel Savasi' -> 'TvT Event' (strings only)
Display strings/messages/designations changed everywhere (Name, entrance
messages, NPC designation, HUD title). Code identifiers/namespaces/commands
unchanged. DB rows updated separately.
2026-07-21 13:01:36 +03:00
Acentech Dev
7312b0e20d fix(minigame): announce entrance-opened for sub-minute registration windows
SendOpenedNotificationsAsync only looped per full minute, so a <1min entrance
(e.g. a 30s test window) sent no golden 'event opened' notification. Now sends
one up front when TotalMinutes==0. >=1min windows unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 12:55:00 +03:00
Acentech Dev
e0fafe7e03 feat(hs): /starths force-start command + /hsteam GM test-join command 2026-07-21 00:44:00 +03:00
Acentech Dev
b674e5a2cb feat(hs): periodic scheduled start plugin + config + state
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 00:38:57 +03:00
Acentech Dev
7e954b610f feat(hs): NPC talk plugin opens team panel when registration is open 2026-07-20 23:33:55 +03:00
Acentech Dev
fbe75d55be feat(CS): run the siege on ONE designated server (CastleSiegeServerId)
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With multiple game servers each has its own map instances, so the siege ran
independently on all of them - a guild could win uncontested on an empty server's
Valley of Loren. Now the siege (tick/spawn/battle/registration) runs only on the
server whose Id == config.CastleSiegeServerId (AdminPanel-editable). Other servers
skip the siege and just mirror the shared castle owner from config so the hunting-map
gate + castle flag rewards still work everywhere. The Guardsman on non-siege servers
tells players which server to switch to.
2026-07-15 19:10:48 +03:00
Acentech Dev
f135e90899 fix(CS): stop crown re-capture loop + show seal panel only to the master
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- The occupier can no longer re-register its own throne (canCapture = eligible != occupier),
  which caused a repeating 60s panel loop; only a DIFFERENT guild can contest.
- The 60s registration panel (0xB2/0x15) is now sent ONLY to the master on the crown,
  not broadcast to switch-holders/other players. Shield(0x16) + capture(0x18) still broadcast.
+1 test (15 total).
2026-07-15 16:22:13 +03:00
Acentech Dev
e5dfa24585 fix(CS): send crown shield packet (0xB2/0x16) only on change, not every tick
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The shield packet pops a modal message box on the client; sending it every tick
re-opened the modal continuously and froze player input at siege start. Track the
shield state in the context and only push the packet when it actually flips.
2026-07-15 15:36:51 +03:00
Acentech Dev
3dd4881406 feat(CS): authentic Crown-hold throne capture (S6 protocol) replacing Sinior-talk
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Break all gates + hold both switches (defenses down) -> the Crown shield drops
(C1 B2 16=0). The guild master then stands on the Crown (176,212) and holds for
CrownHoldDuration (default 60s, client shows a 60s countdown via C1 B2 15) to
capture; capture broadcasts C1 B2 18 + golden text and sets the occupier. Losing a
switch or leaving the crown resets the hold (contestable until the siege timer ends).
Sinior (223) is now informational guidance. +2 tests (14 total).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 15:04:10 +03:00
Acentech Dev
4651ef232c refactor(CS): schedule + periods are config-owned, AdminPanel-editable
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Move the auto-schedule from context-owned state to the plugin config (single source
of truth): RegistrationOpenDays + RegistrationOpenTimes + Registration/Preparation/
SiegeDuration are all editable in the AdminPanel plugin config and take effect live
(context refreshes its config reference each tick via UpdateConfiguration). /csschedule
now writes the config. Removed the duplicate Persisted schedule fields. 12 tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 14:52:07 +03:00
Acentech Dev
f586321123 feat(CS): castle flag owner logo (C1 B9 02) + catapults for war atmosphere
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#1 Castle flags now show the owner guild's logo: resolve owner name -> guild logo
(cached), broadcast C1 B9 02 (32-byte mark) to players on the castle map every 15s.
#3 War atmosphere: spawn catapult NPCs 221/222 at siege start (client renders them
as siege weapons); the 0xB2/0x17 start flag already flips the map to warzone mode.
All raw S6 packets, no client changes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 14:19:07 +03:00
Acentech Dev
7cf790c2a8 feat(CS): on-map siege countdown timer (S6 client protocol C1 B2 17/1E)
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Client already renders the siege-map countdown but never received the packets.
New ICastleSiegeStatusViewPlugIn + RemoteView impl send the raw S6 packets:
C1 B2 17 (battle start/stop flag, arms the countdown) and C1 B2 1E (remaining
hour/minute). CastleSiegeEventPlugIn broadcasts them to players on the battle map
every 10s during Siege and sends stop at Settlement. No client changes. +1 test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 13:45:01 +03:00
Acentech Dev
ac6700a356 feat(CS): weekly auto-schedule (day-of-week + UTC time), persisted, /csschedule GM cmd
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The siege can now auto-open registration on scheduled days/time instead of only
manual /csphase. Schedule is context-owned state (like owner), persisted across
restarts via the same config-JSON path. New GM command /csschedule sets/views/clears
it (e.g. /csschedule Sunday 20:00, UTC). +2 unit tests (11 total).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 12:47:29 +03:00
Acentech Dev
05a10d495d fix(CS): persist config via non-caching typed context (caching context saved nothing)
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CreateNewContext(config) returns a caching context whose returned config objects
aren't tracked by that context, so SetConfiguration+SaveChanges was a silent no-op
(DB row never updated). Load a fresh change-tracked PlugInConfiguration by id in a
non-caching typed context, rewrite the JSON, save. Adds a confirmation log line.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 12:30:18 +03:00
Acentech Dev
9bdd57703f feat(CS): persist owner/phase/registrations across restarts via plugin config JSON
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Castle Siege state was in-memory, so the castle owner (and thus the P4 hunting-map
reward) reset on every server restart/redeploy. Now the context marks itself dirty
on any persistable change (phase transition, registration, owner set); the plugin's
periodic tick writes a snapshot into its own PlugInConfiguration CustomConfiguration
(a JSON blob already stored in PostgreSQL - no schema migration) and restores it on
startup. Battle state (defenses/switches/occupier) stays transient. +2 unit tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 12:17:34 +03:00
Acentech Dev
b890e82a88 refactor(CS-P3): siege defenses = 6 castle gates only (removed 4 statues per user - kept clean gate mechanic)
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2026-07-15 11:18:28 +03:00
Acentech Dev
8114930855 feat(CS-P3): 4 real guardian statues (283) at castle positions 82/107/94,129/131/126 - all defenses required for throne 2026-07-15 10:53:57 +03:00
Acentech Dev
af9554bf91 feat(CS-P3): REAL castle gates (NPC 277) at 6 client gate positions -> client closes+blocks them; breakable via HP template; inner guardian statues (283)
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2026-07-15 03:18:00 +03:00
Acentech Dev
72ebc96e28 feat(CS-P3): throne registration via Sinior/Crown talk (223/216) after defenses down + both switches held; reachable defense positions
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2026-07-15 02:49:27 +03:00
Acentech Dev
db8bdd394f feat(CS-P3): PROPER siege - position-based Crown Switch hold (stand on them) + gates & statues destructibles + auto throne capture; remove non-working talk handlers
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2026-07-15 02:28:14 +03:00
Acentech Dev
c50af5e5c2 feat(CS-P3): full siege objective chain - guardian statues (Destructible spawn) + dual Crown Switch hold + throne capture gating 2026-07-15 01:52:19 +03:00
Acentech Dev
5549c2bec7 feat(CS-P3): siege PvP on Valley of Loren during siege (ADAMU-CUSTOM) + golden phase announcements
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2026-07-15 01:23:57 +03:00
Acentech Dev
c7147f7a63 feat(CS-P3): warp registered members to Valley of Loren on siege start + Crown Switch throne capture (NPC 217/218)
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2026-07-15 00:57:28 +03:00
Acentech Dev
268d40acd1 feat(CS-P1): GM chat commands (/csstatus /csstart /csphase /cssetowner /csreset)
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2026-07-14 22:44:46 +03:00
Acentech Dev
6999a780f3 feat(CS-P1): periodic Castle Siege plugin (per-context tick + custom config) 2026-07-14 22:41:46 +03:00
Acentech Dev
36fc125d5c baseline: OpenMU upstream b5a0961 (fresh source) 2026-07-14 19:00:35 +03:00